mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
206 lines
5.9 KiB
C++
206 lines
5.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GUIRIVEREDITORCTRL_H_
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#define _GUIRIVEREDITORCTRL_H_
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#ifndef _EDITTSCTRL_H_
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#include "gui/worldEditor/editTSCtrl.h"
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#endif
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#ifndef _UNDO_H_
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#include "util/undo.h"
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#endif
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#ifndef _RIVER_H_
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#include "environment/river.h"
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#endif
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#ifndef _GIZMO_H_
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#include "gui/worldEditor/gizmo.h"
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#endif
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struct ObjectRenderInst;
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class SceneManager;
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class SceneRenderState;
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class BaseMatInstance;
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class GuiRiverEditorCtrl : public EditTSCtrl
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{
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typedef EditTSCtrl Parent;
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public:
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friend class GuiRiverEditorUndoAction;
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//static StringTableEntry smNormalMode;
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//static StringTableEntry smAddNodeMode;
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String mSelectRiverMode;
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String mAddRiverMode;
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String mAddNodeMode;
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String mInsertPointMode;
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String mRemovePointMode;
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String mMovePointMode;
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String mScalePointMode;
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String mRotatePointMode;
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GuiRiverEditorCtrl();
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~GuiRiverEditorCtrl();
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DECLARE_CONOBJECT(GuiRiverEditorCtrl);
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// SimObject
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bool onAdd();
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static void initPersistFields();
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// GuiControl
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virtual void onSleep();
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virtual void onRender(Point2I offset, const RectI &updateRect);
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// EditTSCtrl
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bool onKeyDown(const GuiEvent& event);
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void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ );
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void on3DMouseDown(const Gui3DMouseEvent & event);
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void on3DMouseUp(const Gui3DMouseEvent & event);
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void on3DMouseMove(const Gui3DMouseEvent & event);
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void on3DMouseDragged(const Gui3DMouseEvent & event);
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void on3DMouseEnter(const Gui3DMouseEvent & event);
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void on3DMouseLeave(const Gui3DMouseEvent & event);
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void on3DRightMouseDown(const Gui3DMouseEvent & event);
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void on3DRightMouseUp(const Gui3DMouseEvent & event);
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void updateGuiInfo();
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void renderScene(const RectI & updateRect);
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// GuiRiverEditorCtrl
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bool getStaticPos( const Gui3DMouseEvent & event, Point3F &tpos );
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void deleteSelectedNode();
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void deleteSelectedRiver( bool undoAble = true );
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void setMode( String mode, bool sourceShortcut );
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String getMode() { return mMode; }
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//void setGizmoMode( Gizmo::Mode mode ) { mGizmo->setMode( mode ); }
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void setSelectedRiver( River *river );
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River* getSelectedRiver() { return mSelRiver; };
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void setSelectedNode( S32 node );
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F32 getNodeWidth();
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void setNodeWidth( F32 width );
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F32 getNodeDepth();
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void setNodeDepth( F32 depth );
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Point3F getNodePosition();
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void setNodePosition(const Point3F& pos);
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VectorF getNodeNormal();
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void setNodeNormal( const VectorF &normal );
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protected:
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void _renderSelectedRiver( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *matInst );
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void _prepRenderImage( SceneManager* sceneGraph, const SceneRenderState* sceneState );
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void _drawRiverSpline( River *river, const ColorI &color );
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void _drawRiverControlNodes( River *river, const ColorI &color );
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void _process3DMouseDown( const Gui3DMouseEvent& event );
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void submitUndo( const UTF8 *name = "Action" );
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GFXStateBlockRef mZDisableSB;
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GFXStateBlockRef mZEnableSB;
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bool mSavedDrag;
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bool mIsDirty;
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SimSet *mRiverSet;
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S32 mSelNode;
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S32 mHoverNode;
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U32 mAddNodeIdx;
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SimObjectPtr<River> mSelRiver;
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SimObjectPtr<River> mHoverRiver;
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String mMode;
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F32 mDefaultWidth;
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F32 mDefaultDepth;
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VectorF mDefaultNormal;
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S32 mInsertIdx;
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F32 mStartHeight;
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F32 mStartWidth;
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S32 mStartX;
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Point3F mStartWorld;
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Point2I mNodeHalfSize;
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//Gizmo mGizmo;
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Gui3DMouseEvent mLastMouseEvent;
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F32 mNodeSphereRadius;
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ColorI mNodeSphereFillColor;
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ColorI mNodeSphereLineColor;
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ColorI mHoverSplineColor;
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ColorI mSelectedSplineColor;
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ColorI mHoverNodeColor;
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#define InvalidMousePoint Point2I(-100,-100)
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Point2I mStartDragMousePoint;
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Point3F mStartDragNodePos;
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//GuiCursor *mMoveNodeCursor;
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//GuiCursor *mAddNodeCursor;
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//GuiCursor *mInsertNodeCursor;
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//GuiCursor *mResizeNodeCursor;
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};
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class GuiRiverEditorUndoAction : public UndoAction
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{
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public:
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GuiRiverEditorUndoAction( const UTF8* actionName ) : UndoAction( actionName )
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{
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mRiverEditor = NULL;
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mObjId = 0;
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mMetersPerSegment = 1.0f;
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mSegmentsPerBatch = 10;
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}
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GuiRiverEditorCtrl *mRiverEditor;
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Vector<RiverNode> mNodes;
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SimObjectId mObjId;
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F32 mMetersPerSegment;
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U32 mSegmentsPerBatch;
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virtual void undo();
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virtual void redo() { undo(); }
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};
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#endif
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