Torque3D/Engine/source/environment/editors/guiMeshRoadEditorCtrl.h
2020-10-04 00:19:43 +02:00

191 lines
5.3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIMESHROADEDITORCTRL_H_
#define _GUIMESHROADEDITORCTRL_H_
#ifndef _EDITTSCTRL_H_
#include "gui/worldEditor/editTSCtrl.h"
#endif
#ifndef _UNDO_H_
#include "util/undo.h"
#endif
#ifndef _GIZMO_H_
#include "gui/worldEditor/gizmo.h"
#endif
#ifndef _MESHROAD_H_
#include "environment/meshRoad.h"
#endif
class GameBase;
class GuiMeshRoadEditorCtrl : public EditTSCtrl
{
typedef EditTSCtrl Parent;
public:
friend class GuiMeshRoadEditorUndoAction;
String mSelectMeshRoadMode;
String mAddMeshRoadMode;
String mAddNodeMode;
String mInsertPointMode;
String mRemovePointMode;
String mMovePointMode;
String mScalePointMode;
String mRotatePointMode;
GuiMeshRoadEditorCtrl();
~GuiMeshRoadEditorCtrl();
DECLARE_CONOBJECT(GuiMeshRoadEditorCtrl);
// SimObject
bool onAdd();
static void initPersistFields();
// GuiControl
virtual void onSleep();
// EditTSCtrl
bool onKeyDown(const GuiEvent& event);
void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ );
void on3DMouseDown(const Gui3DMouseEvent & event);
void on3DMouseUp(const Gui3DMouseEvent & event);
void on3DMouseMove(const Gui3DMouseEvent & event);
void on3DMouseDragged(const Gui3DMouseEvent & event);
void on3DMouseEnter(const Gui3DMouseEvent & event);
void on3DMouseLeave(const Gui3DMouseEvent & event);
void on3DRightMouseDown(const Gui3DMouseEvent & event);
void on3DRightMouseUp(const Gui3DMouseEvent & event);
void updateGuiInfo();
void renderScene(const RectI & updateRect);
// GuiRiverEditorCtrl
bool getStaticPos( const Gui3DMouseEvent & event, Point3F &tpos );
void deleteSelectedNode();
void deleteSelectedRoad( bool undoAble = true );
void setMode( String mode, bool sourceShortcut );
String getMode() { return mMode; }
void setSelectedRoad( MeshRoad *road );
MeshRoad* getSelectedRoad() { return mSelRoad; };
void setSelectedNode( S32 node );
F32 getNodeWidth();
void setNodeWidth( F32 width );
F32 getNodeDepth();
void setNodeDepth( F32 depth );
Point3F getNodePosition();
void setNodePosition(const Point3F& pos);
VectorF getNodeNormal();
void setNodeNormal( const VectorF &normal );
void matchTerrainToRoad();
protected:
enum {
Top = 0,
Bottom = 1,
Side = 2,
SurfaceCount = 3
};
S32 _getNodeAtScreenPos( const MeshRoad *pRoad, const Point2I &posi );
S32 _getProfileNodeAtScreenPos( MeshRoadProfile *pProfile, const Point2I &posi);
void _drawSpline( MeshRoad *road, const ColorI &color );
void _drawControlNodes( MeshRoad *road, const ColorI &color );
void submitUndo( const UTF8 *name = "Action" );
GFXStateBlockRef mZDisableSB;
GFXStateBlockRef mZEnableSB;
bool mSavedDrag;
bool mIsDirty;
bool mSavedProfileDrag;
bool mDeselectProfileNode;
SimSet *mRoadSet;
S32 mSelNode;
S32 mHoverNode;
S32 mProfileNode;
Vector<U32> mSelProfNodeList;
U32 mAddNodeIdx;
SimObjectPtr<MeshRoad> mSelRoad;
SimObjectPtr<MeshRoad> mHoverRoad;
String mMode;
F32 mDefaultWidth;
F32 mDefaultDepth;
VectorF mDefaultNormal;
Point2I mNodeHalfSize;
ColorI mHoverSplineColor;
ColorI mSelectedSplineColor;
ColorI mHoverNodeColor;
ColorI mProfileColor;
bool mHasCopied;
public:
StringTableEntry mMaterialName[SurfaceCount];
};
class GuiMeshRoadEditorUndoAction : public UndoAction
{
public:
GuiMeshRoadEditorUndoAction( const UTF8* actionName ) : UndoAction( actionName )
{
mEditor = NULL;
mObjId = 0;
mMetersPerSegment = 1.0f;
}
GuiMeshRoadEditorCtrl *mEditor;
Vector<MeshRoadNode> mNodes;
Vector<MeshRoadProfileNode> mProfileNodes;
Vector<U8> mProfileMtrls;
SimObjectId mObjId;
F32 mMetersPerSegment;
virtual void undo();
virtual void redo() { undo(); }
};
#endif // _GUIMESHROADEDITORCTRL_H_