mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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90 lines
3 KiB
C++
90 lines
3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VolumetricFogRTManager_H_
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#define _VolumetricFogRTManager_H_
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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#ifndef _GFXTARGET_H_
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#include "gfx/gfxTarget.h"
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#endif
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#ifndef _SIGNAL_H_
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#include "core/util/tSignal.h"
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#endif
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class VolumetricFogRTManager;
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typedef Signal<void(VolumetricFogRTManager *VolumetricFogRTManager, bool resize)> VolumetricFogRTMResizeSignal;
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#define VFRTM VolumetricFogRTManager::get()
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class VolumetricFogRTManager : public SceneObject
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{
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public:
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typedef SceneObject Parent;
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protected:
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GFXTexHandle mDepthBuffer;
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GFXTexHandle mFrontBuffer;
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NamedTexTarget mDepthTarget;
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NamedTexTarget mFrontTarget;
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PlatformWindow* mPlatformWindow;
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static S32 mTargetScale;
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bool mIsInitialized;
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U32 mNumFogObjects;
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U32 mWidth;
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U32 mHeight;
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void onRemove();
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void onSceneRemove();
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void ResizeRT(WindowId did, S32 width, S32 height);
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static VolumetricFogRTMResizeSignal smVolumetricFogRTMResizeSignal;
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public:
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VolumetricFogRTManager();
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~VolumetricFogRTManager();
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static VolumetricFogRTManager *get();
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bool Init();
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bool IsInitialized() { return mIsInitialized; }
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static void consoleInit();
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static VolumetricFogRTMResizeSignal& getVolumetricFogRTMResizeSignal() { return smVolumetricFogRTMResizeSignal; }
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void FogAnswered();
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S32 setQuality(U32 Quality);
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bool Resize();
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U32 IncFogObjects();
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U32 DecFogObjects();
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DECLARE_CONOBJECT(VolumetricFogRTManager);
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};
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extern VolumetricFogRTManager* gVolumetricFogRTManager;
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#endif |