Torque3D/Engine/source/core/stream
AzaezelX bfcc83638d uninitialized variables-core-2
(cherry picked from commit 7c329699e4e4d13a164b2483e174b5f555ea9344)
2020-05-11 15:13:29 -05:00
..
bitStream.cpp Merge pull request #2267 from calvinbalke13/feature-netcode-fix 2018-10-12 00:39:26 -05:00
bitStream.h Improved BitStream writeQuat/readQuat methods. 2018-10-06 03:29:15 -04:00
fileStream.cpp uninitialized variables-core-2 2020-05-11 15:13:29 -05:00
fileStream.h Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff. 2019-04-21 04:19:38 -05:00
fileStreamObject.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fileStreamObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
ioHelper.h Expanded signals and journaled signals to support up to 13 parameters 2013-01-22 15:54:03 -05:00
memStream.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
memStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
stream.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
stream.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
streamObject.cpp Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
streamObject.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tStream.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00