mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
141 lines
4.9 KiB
C++
141 lines
4.9 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _FILEIO_H_
|
|
#define _FILEIO_H_
|
|
|
|
#ifndef _PLATFORM_H_
|
|
#include "platform/platform.h"
|
|
#endif
|
|
|
|
class File
|
|
{
|
|
public:
|
|
/// What is the status of our file handle?
|
|
enum FileStatus
|
|
{
|
|
Ok = 0, ///< Ok!
|
|
IOError, ///< Read or Write error
|
|
EOS, ///< End of Stream reached (mostly for reads)
|
|
IllegalCall, ///< An unsupported operation used. Always accompanied by AssertWarn
|
|
Closed, ///< Tried to operate on a closed stream (or detached filter)
|
|
UnknownError ///< Catchall
|
|
};
|
|
|
|
/// How are we accessing the file?
|
|
enum AccessMode
|
|
{
|
|
Read = 0, ///< Open for read only, starting at beginning of file.
|
|
Write = 1, ///< Open for write only, starting at beginning of file; will blast old contents of file.
|
|
ReadWrite = 2, ///< Open for read-write.
|
|
WriteAppend = 3 ///< Write-only, starting at end of file.
|
|
};
|
|
|
|
/// Flags used to indicate what we can do to the file.
|
|
enum Capability
|
|
{
|
|
FileRead = BIT(0),
|
|
FileWrite = BIT(1)
|
|
};
|
|
|
|
private:
|
|
void *handle; ///< Pointer to the file handle.
|
|
FileStatus currentStatus; ///< Current status of the file (Ok, IOError, etc.).
|
|
U32 capability; ///< Keeps track of file capabilities.
|
|
|
|
File(const File&); ///< This is here to disable the copy constructor.
|
|
File& operator=(const File&); ///< This is here to disable assignment.
|
|
|
|
public:
|
|
File(); ///< Default constructor
|
|
virtual ~File(); ///< Destructor
|
|
|
|
/// Opens a file for access using the specified AccessMode
|
|
///
|
|
/// @returns The status of the file
|
|
FileStatus open(const char *filename, const AccessMode openMode);
|
|
|
|
/// Gets the current position in the file
|
|
///
|
|
/// This is in bytes from the beginning of the file.
|
|
U32 getPosition() const;
|
|
|
|
/// Sets the current position in the file.
|
|
///
|
|
/// You can set either a relative or absolute position to go to in the file.
|
|
///
|
|
/// @code
|
|
/// File *foo;
|
|
///
|
|
/// ... set up file ...
|
|
///
|
|
/// // Go to byte 32 in the file...
|
|
/// foo->setPosition(32);
|
|
///
|
|
/// // Now skip back 20 bytes...
|
|
/// foo->setPosition(-20, false);
|
|
///
|
|
/// // And forward 17...
|
|
/// foo->setPosition(17, false);
|
|
/// @endcode
|
|
///
|
|
/// @returns The status of the file
|
|
FileStatus setPosition(S32 position, bool absolutePos = true);
|
|
|
|
/// Returns the size of the file
|
|
U32 getSize() const;
|
|
|
|
/// Make sure everything that's supposed to be written to the file gets written.
|
|
///
|
|
/// @returns The status of the file.
|
|
FileStatus flush();
|
|
|
|
/// Closes the file
|
|
///
|
|
/// @returns The status of the file.
|
|
FileStatus close();
|
|
|
|
/// Gets the status of the file
|
|
FileStatus getStatus() const;
|
|
|
|
/// Reads "size" bytes from the file, and dumps data into "dst".
|
|
/// The number of actual bytes read is returned in bytesRead
|
|
/// @returns The status of the file
|
|
FileStatus read(U32 size, char *dst, U32 *bytesRead = NULL);
|
|
|
|
/// Writes "size" bytes into the file from the pointer "src".
|
|
/// The number of actual bytes written is returned in bytesWritten
|
|
/// @returns The status of the file
|
|
FileStatus write(U32 size, const char *src, U32 *bytesWritten = NULL);
|
|
|
|
/// Returns whether or not this file is capable of the given function.
|
|
bool hasCapability(Capability cap) const;
|
|
|
|
const void* getHandle() { return handle; }
|
|
|
|
protected:
|
|
FileStatus setStatus(); ///< Called after error encountered.
|
|
FileStatus setStatus(FileStatus status); ///< Setter for the current status.
|
|
};
|
|
|
|
#endif // _FILE_IO_H_
|