Torque3D/Engine/source/collision/earlyOutPolyList.h
2012-09-19 11:15:01 -04:00

98 lines
2.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _EARLYOUTPOLYLIST_H_
#define _EARLYOUTPOLYLIST_H_
#ifndef _ABSTRACTPOLYLIST_H_
#include "collision/abstractPolyList.h"
#endif
/// Early out check PolyList
///
/// This class is used primarily for triggers and similar checks. It checks to see
/// if any of the geometry you feed it is inside its area, and if it is, it stops
/// checking for any more data and returns a true value. This is good if you want
/// to know if anything is in your "trigger" area, for instance.
///
/// @see AbstractPolyList
class EarlyOutPolyList : public AbstractPolyList
{
void memcpy(U32* d, U32* s,U32 size);
// Internal data
struct Vertex {
Point3F point;
U32 mask;
};
struct Poly {
PlaneF plane;
SceneObject* object;
BaseMatInstance* material;
U32 vertexStart;
U32 vertexCount;
U32 surfaceKey;
};
public:
typedef Vector<PlaneF> PlaneList;
private:
typedef Vector<Vertex> VertexList;
typedef Vector<Poly> PolyList;
typedef Vector<U32> IndexList;
PolyList mPolyList;
VertexList mVertexList;
IndexList mIndexList;
bool mEarlyOut;
PlaneList mPolyPlaneList;
public:
// Data set by caller
PlaneList mPlaneList;
VectorF mNormal;
public:
EarlyOutPolyList();
~EarlyOutPolyList();
void clear();
// Virtual methods
bool isEmpty() const;
U32 addPoint(const Point3F& p);
U32 addPlane(const PlaneF& plane);
void begin(BaseMatInstance* material,U32 surfaceKey);
void plane(U32 v1,U32 v2,U32 v3);
void plane(const PlaneF& p);
void plane(const U32 index);
void vertex(U32 vi);
void end();
protected:
const PlaneF& getIndexedPlane(const U32 index);
};
#endif // _H_EARLYOUTPOLYLIST_