Torque3D/Engine/source/afx/xm/afxXM_Shockwave.cpp
2017-07-26 19:38:34 +01:00

170 lines
4.7 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "afx/arcaneFX.h"
#include "math/mathIO.h"
#include "math/mathUtils.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxChoreographer.h"
#include "afx/xm/afxXfmMod.h"
#include "afx/util/afxPath3D.h"
#include "afx/util/afxPath.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxXM_ShockwaveData : public afxXM_BaseData
{
typedef afxXM_BaseData Parent;
public:
F32 rate;
bool aim_z_only;
public:
/*C*/ afxXM_ShockwaveData();
/*C*/ afxXM_ShockwaveData(const afxXM_ShockwaveData&, bool = false);
void packData(BitStream* stream);
void unpackData(BitStream* stream);
virtual bool allowSubstitutions() const { return true; }
static void initPersistFields();
afxXM_Base* create(afxEffectWrapper* fx, bool on_server);
DECLARE_CONOBJECT(afxXM_ShockwaveData);
DECLARE_CATEGORY("AFX");
};
class afxConstraint;
class afxXM_Shockwave : public afxXM_Base
{
typedef afxXM_Base Parent;
afxXM_ShockwaveData* db;
bool first;
Point3F fixed_pos;
public:
/*C*/ afxXM_Shockwave(afxXM_ShockwaveData*, afxEffectWrapper*);
virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
IMPLEMENT_CO_DATABLOCK_V1(afxXM_ShockwaveData);
ConsoleDocClass( afxXM_ShockwaveData,
"@brief An xmod datablock.\n\n"
"@ingroup afxXMods\n"
"@ingroup AFX\n"
"@ingroup Datablocks\n"
);
afxXM_ShockwaveData::afxXM_ShockwaveData()
{
rate = 1.0f;
aim_z_only = false;
}
afxXM_ShockwaveData::afxXM_ShockwaveData(const afxXM_ShockwaveData& other, bool temp_clone) : afxXM_BaseData(other, temp_clone)
{
rate = other.rate;
aim_z_only = other.aim_z_only;
}
void afxXM_ShockwaveData::initPersistFields()
{
addField("rate", TypeF32, Offset(rate, afxXM_ShockwaveData),
"...");
addField("aimZOnly", TypeBool, Offset(aim_z_only, afxXM_ShockwaveData),
"...");
Parent::initPersistFields();
}
void afxXM_ShockwaveData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->write(rate);
stream->write(aim_z_only);
}
void afxXM_ShockwaveData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
stream->read(&rate);
stream->read(&aim_z_only);
}
afxXM_Base* afxXM_ShockwaveData::create(afxEffectWrapper* fx, bool on_server)
{
afxXM_ShockwaveData* datablock = this;
if (getSubstitutionCount() > 0)
{
datablock = new afxXM_ShockwaveData(*this, true);
this->performSubstitutions(datablock, fx->getChoreographer(), fx->getGroupIndex());
}
return new afxXM_Shockwave(datablock, fx);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
afxXM_Shockwave::afxXM_Shockwave(afxXM_ShockwaveData* db, afxEffectWrapper* fxw)
: afxXM_Base(db, fxw)
{
this->db = db;
first = true;
fixed_pos.zero();
}
void afxXM_Shockwave::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
{
if (first)
{
fixed_pos = params.pos;
first = false;
}
Point3F aim_at_pos = params.pos2;
if (db->aim_z_only)
aim_at_pos.z = fixed_pos.z;
VectorF line_of_sight = aim_at_pos - fixed_pos;
line_of_sight.normalize();
params.pos = fixed_pos + line_of_sight*(elapsed*db->rate);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//