Torque3D/Engine/source/afx/xm/afxXM_BoxHeightOffset.cpp
2017-07-26 19:38:34 +01:00

145 lines
4.4 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "afx/arcaneFX.h"
#include "math/mathIO.h"
#include "afx/afxEffectWrapper.h"
#include "afx/xm/afxXfmMod.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// BOX HEIGHT OFFSET
class afxXM_BoxHeightOffsetData : public afxXM_BaseData
{
typedef afxXM_BaseData Parent;
public:
Point3F offset;
public:
/*C*/ afxXM_BoxHeightOffsetData();
/*C*/ afxXM_BoxHeightOffsetData(const afxXM_BoxHeightOffsetData&, bool = false);
void packData(BitStream* stream);
void unpackData(BitStream* stream);
static void initPersistFields();
#if defined(AFX_VERSION)
afxXM_Base* create(afxEffectWrapper* fx, bool on_server);
#else
afxXM_Base* create(afxEffectWrapper* fx);
#endif
DECLARE_CONOBJECT(afxXM_BoxHeightOffsetData);
DECLARE_CATEGORY("AFX");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
class afxXM_BoxHeightOffset : public afxXM_Base
{
typedef afxXM_Base Parent;
Point3F offset;
public:
/*C*/ afxXM_BoxHeightOffset(afxXM_BoxHeightOffsetData*, afxEffectWrapper*);
virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// BOX HEIGHT OFFSET
IMPLEMENT_CO_DATABLOCK_V1(afxXM_BoxHeightOffsetData);
ConsoleDocClass( afxXM_BoxHeightOffsetData,
"@brief An xmod datablock.\n\n"
"@ingroup afxXMods\n"
"@ingroup AFX\n"
"@ingroup Datablocks\n"
);
afxXM_BoxHeightOffsetData::afxXM_BoxHeightOffsetData()
{
offset.zero();
}
afxXM_BoxHeightOffsetData::afxXM_BoxHeightOffsetData(const afxXM_BoxHeightOffsetData& other, bool temp_clone)
: afxXM_BaseData(other, temp_clone)
{
offset = other.offset;
}
void afxXM_BoxHeightOffsetData::initPersistFields()
{
addField("offset", TypePoint3F, Offset(offset, afxXM_BoxHeightOffsetData));
Parent::initPersistFields();
}
void afxXM_BoxHeightOffsetData::packData(BitStream* stream)
{
Parent::packData(stream);
mathWrite(*stream, offset);
}
void afxXM_BoxHeightOffsetData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
mathRead(*stream, &offset);
}
#if defined(AFX_VERSION)
afxXM_Base* afxXM_BoxHeightOffsetData::create(afxEffectWrapper* fx, bool on_server)
#else
afxXM_Base* afxXM_BoxHeightOffsetData::create(afxEffectWrapper* fx)
#endif
{
return new afxXM_BoxHeightOffset(this, fx);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
afxXM_BoxHeightOffset::afxXM_BoxHeightOffset(afxXM_BoxHeightOffsetData* db, afxEffectWrapper* fxw)
: afxXM_Base(db, fxw)
{
offset = db->offset;
}
void afxXM_BoxHeightOffset::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
{
afxConstraint* pos_cons = fx_wrapper->getPosConstraint();
SceneObject* scn_obj = (pos_cons) ? pos_cons->getSceneObject() : 0;
if (scn_obj)
params.pos.z += scn_obj->getWorldBox().maxExtents.z - scn_obj->getWorldBox().minExtents.z;
params.pos += offset;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//