Torque3D/Engine/source/afx/xm/afxXM_Aim.cpp
2017-07-26 19:38:34 +01:00

261 lines
7 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#include "afx/arcaneFX.h"
#include "math/mathUtils.h"
#include "afx/afxEffectWrapper.h"
#include "afx/afxChoreographer.h"
#include "afx/xm/afxXfmMod.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxXM_AimData : public afxXM_WeightedBaseData
{
typedef afxXM_WeightedBaseData Parent;
public:
bool aim_z_only;
public:
/*C*/ afxXM_AimData();
/*C*/ afxXM_AimData(const afxXM_AimData&, bool = false);
void packData(BitStream* stream);
void unpackData(BitStream* stream);
virtual bool allowSubstitutions() const { return true; }
static void initPersistFields();
afxXM_Base* create(afxEffectWrapper* fx, bool on_server);
DECLARE_CONOBJECT(afxXM_AimData);
DECLARE_CATEGORY("AFX");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
class afxConstraint;
class afxXM_Aim_weighted : public afxXM_WeightedBase
{
typedef afxXM_WeightedBase Parent;
public:
/*C*/ afxXM_Aim_weighted(afxXM_AimData*, afxEffectWrapper*);
virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
class afxXM_Aim_weighted_z : public afxXM_WeightedBase
{
typedef afxXM_WeightedBase Parent;
public:
/*C*/ afxXM_Aim_weighted_z(afxXM_AimData*, afxEffectWrapper*);
virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
class afxXM_Aim_fixed : public afxXM_Base
{
typedef afxXM_Base Parent;
public:
/*C*/ afxXM_Aim_fixed(afxXM_AimData*, afxEffectWrapper*);
virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
class afxXM_Aim_fixed_z : public afxXM_Base
{
typedef afxXM_Base Parent;
public:
/*C*/ afxXM_Aim_fixed_z(afxXM_AimData*, afxEffectWrapper*);
virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
IMPLEMENT_CO_DATABLOCK_V1(afxXM_AimData);
ConsoleDocClass( afxXM_AimData,
"@brief An xmod datablock.\n\n"
"@ingroup afxXMods\n"
"@ingroup AFX\n"
"@ingroup Datablocks\n"
);
afxXM_AimData::afxXM_AimData()
{
aim_z_only = false;
}
afxXM_AimData::afxXM_AimData(const afxXM_AimData& other, bool temp_clone) : afxXM_WeightedBaseData(other, temp_clone)
{
aim_z_only = other.aim_z_only;
}
void afxXM_AimData::initPersistFields()
{
addField("aimZOnly", TypeBool, Offset(aim_z_only, afxXM_AimData),
"...");
Parent::initPersistFields();
}
void afxXM_AimData::packData(BitStream* stream)
{
Parent::packData(stream);
stream->writeFlag(aim_z_only);
}
void afxXM_AimData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
aim_z_only = stream->readFlag();
}
afxXM_Base* afxXM_AimData::create(afxEffectWrapper* fx, bool on_server)
{
afxXM_AimData* datablock = this;
if (getSubstitutionCount() > 0)
{
datablock = new afxXM_AimData(*this, true);
this->performSubstitutions(datablock, fx->getChoreographer(), fx->getGroupIndex());
}
if (datablock->aim_z_only)
{
if (datablock->hasFixedWeight())
return new afxXM_Aim_fixed_z(datablock, fx);
else
return new afxXM_Aim_weighted_z(datablock, fx);
}
else
{
if (datablock->hasFixedWeight())
return new afxXM_Aim_fixed(datablock, fx);
else
return new afxXM_Aim_weighted(datablock, fx);
}
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
afxXM_Aim_weighted::afxXM_Aim_weighted(afxXM_AimData* db, afxEffectWrapper* fxw)
: afxXM_WeightedBase(db, fxw)
{
}
void afxXM_Aim_weighted::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
{
VectorF line_of_sight = params.pos2 - params.pos;
line_of_sight.normalize();
F32 wt_factor = calc_weight_factor(elapsed);
QuatF qt_ori_incoming(params.ori);
MatrixF ori_outgoing = MathUtils::createOrientFromDir(line_of_sight);
QuatF qt_ori_outgoing(ori_outgoing);
QuatF qt_ori = qt_ori_incoming.slerp(qt_ori_outgoing, wt_factor);
qt_ori.setMatrix(&params.ori);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
afxXM_Aim_weighted_z::afxXM_Aim_weighted_z(afxXM_AimData* db, afxEffectWrapper* fxw)
: afxXM_WeightedBase(db, fxw)
{
}
void afxXM_Aim_weighted_z::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
{
Point3F aim_at_pos = params.pos2;
aim_at_pos.z = params.pos.z;
VectorF line_of_sight = aim_at_pos - params.pos;
line_of_sight.normalize();
F32 wt_factor = calc_weight_factor(elapsed);
QuatF qt_ori_incoming(params.ori);
MatrixF ori_outgoing = MathUtils::createOrientFromDir(line_of_sight);
QuatF qt_ori_outgoing( ori_outgoing );
QuatF qt_ori = qt_ori_incoming.slerp(qt_ori_outgoing, wt_factor);
qt_ori.setMatrix(&params.ori);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
afxXM_Aim_fixed::afxXM_Aim_fixed(afxXM_AimData* db, afxEffectWrapper* fxw)
: afxXM_Base(db, fxw)
{
}
void afxXM_Aim_fixed::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
{
VectorF line_of_sight = params.pos2 - params.pos;
line_of_sight.normalize();
params.ori = MathUtils::createOrientFromDir(line_of_sight);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
afxXM_Aim_fixed_z::afxXM_Aim_fixed_z(afxXM_AimData* db, afxEffectWrapper* fxw)
: afxXM_Base(db, fxw)
{
}
void afxXM_Aim_fixed_z::updateParams(F32 dt, F32 elapsed, afxXM_Params& params)
{
Point3F aim_at_pos = params.pos2;
aim_at_pos.z = params.pos.z;
VectorF line_of_sight = aim_at_pos - params.pos;
line_of_sight.normalize();
params.ori = MathUtils::createOrientFromDir(line_of_sight);
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//