mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
102 lines
3.4 KiB
C++
102 lines
3.4 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _AFX_PATH3D_UTIL_H_
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#define _AFX_PATH3D_UTIL_H_
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#include "afx/util/afxCurve3D.h"
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#include "afx/util/afxAnimCurve.h"
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#include "math/mMatrix.h"
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxPath3D : public EngineObject
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{
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private:
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// Path-related data
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afxCurve3D mCurve;
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afxAnimCurve mCurve_parameters;
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int mNum_points;
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// Time data
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F32 mStart_time;
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F32 mEnd_time;
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public:
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/*C*/ afxPath3D( );
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/*D*/ ~afxPath3D();
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void sortAll();
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void setStartTime(F32 time);
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F32 getEndTime();
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int getNumPoints();
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Point3F getPointPosition(int index);
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F32 getPointTime(int index);
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F32 getPointParameter(int index);
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Point2F getParameterSegment(F32 time);
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void setPointPosition(int index, Point3F &p);
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Point3F evaluateAtTime(F32 time);
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Point3F evaluateAtTime(F32 t0, F32 t1); // returns delta
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Point3F evaluateTangentAtTime(F32 time);
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Point3F evaluateTangentAtPoint(int index);
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void buildPath(int num_points, Point3F curve_points[], F32 start_time, F32 end_time);
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void buildPath(int num_points, Point3F curve_points[], F32 speed);
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void buildPath(int num_points, Point3F curve_points[], F32 point_times[], F32 time_offset, F32 time_factor);
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void buildPath(int num_points, Point3F curve_points[], Point2F curve_params[]);
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void reBuildPath();
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void print();
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enum LoopType
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{
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LOOP_CONSTANT,
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LOOP_CYCLE,
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LOOP_OSCILLATE
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};
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U32 mLoop_type;
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void setLoopType(U32);
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private:
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void initPathParameters(Point3F curve_points[], F32 speed);
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void initPathParametersNEW(Point3F curve_points[], F32 start_time, F32 end_time);
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F32 calcCurveTime(F32 time);
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};
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typedef afxPath3D::LoopType afxPath3DLoopType;
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DefineEnumType( afxPath3DLoopType );
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#endif // _AFX_PATH3D_UTIL_H_
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