mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-24 06:34:45 +00:00
92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _AFX_CURVE_3D_H_
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#define _AFX_CURVE_3D_H_
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#include "core/util/tVector.h"
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#include "math/mPoint3.h"
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class afxCurveEval;
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class afxCurve3D
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{
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class CurvePoint
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{
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public:
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F32 parameter;
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Point3F point;
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// new:
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Point3F tangent;
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};
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private:
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afxCurveEval* evaluator;
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Point3F start_value;
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Point3F final_value;
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Point3F start_tangent;
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Point3F final_tangent;
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bool usable;
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//std::vector<CurvePoint> points;
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Vector<CurvePoint> points;
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Point3F default_vector;
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//static bool compare_CurvePoint( const CurvePoint &a, const CurvePoint &b );
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static S32 QSORT_CALLBACK compare_CurvePoint( const void* a, const void* b );
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// new
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Point3F last_tangent;
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bool flip;
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public:
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afxCurve3D();
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~afxCurve3D();
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void addPoint( F32 param, Point3F &v );
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void setPoint( int index, Point3F &v );
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void sort( );
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int numPoints();
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F32 getParameter( int index );
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Point3F getPoint( int index );
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Point3F evaluate( F32 param );
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Point3F evaluateTangent( F32 param );
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void print();
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void computeTangents();
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//MatrixF createOrientFromDir( Point3F &direction );
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private:
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Point3F computeTangentP0( Point3F &p0, Point3F &p1, int start_index );
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Point3F computeTangentP1( Point3F &p0, Point3F &p1, int end_index );
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#endif // _AFX_CURVE_3D_H_
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