Torque3D/Engine/source/afx/util/afxAnimCurve.h
2017-07-26 19:38:34 +01:00

82 lines
2.5 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_ANIM_CURVE_H_
#define _AFX_ANIM_CURVE_H_
#include "core/util/tVector.h"
#include "afx/util/afxCurveEval.h"
class afxAnimCurve
{
class Key
{
public:
F32 time;
F32 value;
};
private:
afxCurveEval* evaluator;
F32 final_value;
F32 start_value;
F32 final_time;
F32 start_time;
bool usable;
//std::vector<Key> keys;
Vector<Key> keys;
//static bool compare_Key( const Key &a, const Key &b );
static S32 QSORT_CALLBACK compare_Key( const void* a, const void* b );
public:
afxAnimCurve();
~afxAnimCurve();
void addKey( Point2F &v );
void addKey( F32 time, F32 value );
void setKeyTime( int index, F32 t );
void setKeyValue( int index, F32 v );
void sort( );
int numKeys();
F32 getKeyTime( int index );
F32 getKeyValue( int index );
Point2F getSegment( F32 time );
F32 evaluate( F32 time );
void print();
void printKey( int index );
private:
Point2F computeTangentK0( Point2F &k0, Point2F &k1, int start_index );
Point2F computeTangentK1( Point2F &k0, Point2F &k1, int end_index );
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_ANIM_CURVE_H_