mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
148 lines
4 KiB
C++
148 lines
4 KiB
C++
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
|
// Copyright (C) 2015 Faust Logic, Inc.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
#include "afx/arcaneFX.h"
|
|
|
|
#include "console/consoleTypes.h"
|
|
#include "core/stream/bitStream.h"
|
|
#include "scene/sceneRenderState.h"
|
|
#include "math/mathIO.h"
|
|
|
|
#include "afx/afxChoreographer.h"
|
|
#include "afx/forces/afxForce.h"
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// afxForceData
|
|
|
|
afxForceData::afxForceData()
|
|
{
|
|
force_set_name = ST_NULLSTRING;
|
|
force_desc = 0;
|
|
}
|
|
|
|
afxForceData::afxForceData(const afxForceData& other, bool temp_clone) : GameBaseData(other, temp_clone)
|
|
{
|
|
force_set_name = other.force_set_name;
|
|
force_desc = other.force_desc;
|
|
}
|
|
|
|
#define myOffset(field) Offset(field, afxForceData)
|
|
|
|
void afxForceData::initPersistFields()
|
|
{
|
|
addField("forceSetName", TypeString, myOffset(force_set_name),
|
|
"...");
|
|
|
|
Parent::initPersistFields();
|
|
}
|
|
|
|
bool afxForceData::onAdd()
|
|
{
|
|
if (Parent::onAdd() == false)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void afxForceData::packData(BitStream* stream)
|
|
{
|
|
Parent::packData(stream);
|
|
stream->writeString(force_set_name);
|
|
}
|
|
|
|
void afxForceData::unpackData(BitStream* stream)
|
|
{
|
|
Parent::unpackData(stream);
|
|
force_set_name = stream->readSTString();
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// afxForce
|
|
|
|
afxForce::afxForce()
|
|
{
|
|
datablock = 0;
|
|
fade_amt = 1.0f;
|
|
}
|
|
|
|
afxForce::~afxForce()
|
|
{
|
|
}
|
|
|
|
bool afxForce::onNewDataBlock(afxForceData* dptr, bool reload)
|
|
{
|
|
datablock = dptr;
|
|
return true;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
Vector<afxForceDesc*>* afxForceDesc::forces = 0;
|
|
|
|
afxForceDesc::afxForceDesc()
|
|
{
|
|
if (!forces)
|
|
forces = new Vector<afxForceDesc*>;
|
|
|
|
forces->push_back(this);
|
|
}
|
|
|
|
bool afxForceDesc::identifyForce(afxForceData* force_data)
|
|
{
|
|
if (!force_data)
|
|
{
|
|
Con::errorf("afxForceDesc::identifyForce() -- force datablock was not specified.");
|
|
return false;
|
|
}
|
|
|
|
if (!forces)
|
|
{
|
|
Con::errorf("afxForceDesc::identifyForce() -- force registration list has not been allocated.");
|
|
return false;
|
|
}
|
|
|
|
if (forces->size() == 0)
|
|
{
|
|
Con::errorf("afxForceDesc::identifyForce() -- no forces have been registered.");
|
|
return false;
|
|
}
|
|
|
|
for (S32 i = 0; i < forces->size(); i++)
|
|
{
|
|
if ((*forces)[i]->testForceType(force_data))
|
|
{
|
|
force_data->force_desc = (*forces)[i];
|
|
return true;
|
|
}
|
|
}
|
|
|
|
Con::errorf("afxForceDesc::identifyForce() -- force %s has an undefined type. -- %d",
|
|
force_data, forces->size());
|
|
return false;
|
|
}
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|