mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
207 lines
5.9 KiB
C++
207 lines
5.9 KiB
C++
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
|
|
// Copyright (C) 2015 Faust Logic, Inc.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
#include <typeinfo>
|
|
#include "afx/arcaneFX.h"
|
|
#include "afx/afxEffectDefs.h"
|
|
#include "afx/afxEffectWrapper.h"
|
|
#include "afx/afxChoreographer.h"
|
|
#include "afx/ce/afxProjectile.h"
|
|
#include "afx/ce/afxMachineGun.h"
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
// afxEA_MachineGun
|
|
|
|
class afxEA_MachineGun : public afxEffectWrapper
|
|
{
|
|
typedef afxEffectWrapper Parent;
|
|
|
|
afxMachineGunData* gun_data;
|
|
ProjectileData* bullet_data;
|
|
|
|
bool shooting;
|
|
F32 start_time;
|
|
F32 shot_gap;
|
|
S32 shot_count;
|
|
|
|
void launch_projectile();
|
|
void do_runtime_substitutions();
|
|
|
|
public:
|
|
/*C*/ afxEA_MachineGun();
|
|
/*D*/ ~afxEA_MachineGun();
|
|
|
|
virtual void ea_set_datablock(SimDataBlock*);
|
|
virtual bool ea_start();
|
|
virtual bool ea_update(F32 dt);
|
|
virtual void ea_finish(bool was_stopped);
|
|
};
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
afxEA_MachineGun::afxEA_MachineGun()
|
|
{
|
|
gun_data = 0;
|
|
bullet_data = 0;
|
|
shooting = false;
|
|
start_time = 0.0f;
|
|
shot_count = 0;
|
|
shot_gap = 0.2f;
|
|
}
|
|
|
|
afxEA_MachineGun::~afxEA_MachineGun()
|
|
{
|
|
if (gun_data && gun_data->isTempClone())
|
|
delete gun_data;
|
|
gun_data = 0;
|
|
}
|
|
|
|
void afxEA_MachineGun::ea_set_datablock(SimDataBlock* db)
|
|
{
|
|
gun_data = dynamic_cast<afxMachineGunData*>(db);
|
|
if (gun_data)
|
|
bullet_data = gun_data->projectile_data;
|
|
}
|
|
|
|
bool afxEA_MachineGun::ea_start()
|
|
{
|
|
if (!gun_data)
|
|
{
|
|
Con::errorf("afxEA_MachineGun::ea_start() -- missing or incompatible datablock.");
|
|
return false;
|
|
}
|
|
if (!bullet_data)
|
|
{
|
|
Con::errorf("afxEA_MachineGun::ea_start() -- missing or incompatible ProjectileData.");
|
|
return false;
|
|
}
|
|
|
|
do_runtime_substitutions();
|
|
|
|
if (gun_data->rounds_per_minute > 0)
|
|
shot_gap = 60.0f/gun_data->rounds_per_minute;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool afxEA_MachineGun::ea_update(F32 dt)
|
|
{
|
|
if (!shooting)
|
|
{
|
|
start_time = mElapsed;
|
|
shooting = true;
|
|
}
|
|
else
|
|
{
|
|
F32 next_shot = start_time + (shot_count+1)*shot_gap;
|
|
while (next_shot < mElapsed)
|
|
{
|
|
if (mIn_scope)
|
|
launch_projectile();
|
|
next_shot += shot_gap;
|
|
shot_count++;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void afxEA_MachineGun::ea_finish(bool was_stopped)
|
|
{
|
|
}
|
|
|
|
void afxEA_MachineGun::launch_projectile()
|
|
{
|
|
afxProjectile* projectile = new afxProjectile();
|
|
|
|
ProjectileData* next_bullet = bullet_data;
|
|
|
|
if (bullet_data->getSubstitutionCount() > 0)
|
|
{
|
|
next_bullet = new ProjectileData(*bullet_data, true);
|
|
bullet_data->performSubstitutions(next_bullet, mChoreographer, mGroup_index);
|
|
}
|
|
|
|
projectile->onNewDataBlock(next_bullet, false);
|
|
|
|
F32 muzzle_vel = next_bullet->muzzleVelocity;
|
|
|
|
afxConstraint* pos_cons = getPosConstraint();
|
|
ShapeBase* src_obj = (pos_cons) ? (dynamic_cast<ShapeBase*>(pos_cons->getSceneObject())) : 0;
|
|
|
|
Point3F dir_vec = mUpdated_aim - mUpdated_pos;
|
|
dir_vec.normalizeSafe();
|
|
dir_vec *= muzzle_vel;
|
|
projectile->init(mUpdated_pos, dir_vec, src_obj);
|
|
if (!projectile->registerObject())
|
|
{
|
|
delete projectile;
|
|
projectile = 0;
|
|
Con::errorf("afxEA_MachineGun::launch_projectile() -- projectile failed to register.");
|
|
}
|
|
if (projectile)
|
|
projectile->setDataField(StringTable->insert("afxOwner"), 0, mChoreographer->getIdString());
|
|
}
|
|
|
|
void afxEA_MachineGun::do_runtime_substitutions()
|
|
{
|
|
// only clone the datablock if there are substitutions
|
|
if (gun_data->getSubstitutionCount() > 0)
|
|
{
|
|
// clone the datablock and perform substitutions
|
|
afxMachineGunData* orig_db = gun_data;
|
|
gun_data = new afxMachineGunData(*orig_db, true);
|
|
orig_db->performSubstitutions(gun_data, mChoreographer, mGroup_index);
|
|
}
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|
|
|
|
class afxEA_MachineGunDesc : public afxEffectAdapterDesc, public afxEffectDefs
|
|
{
|
|
static afxEA_MachineGunDesc desc;
|
|
|
|
public:
|
|
virtual bool testEffectType(const SimDataBlock*) const;
|
|
virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
|
|
virtual bool runsOnServer(const afxEffectWrapperData*) const { return true; }
|
|
virtual bool runsOnClient(const afxEffectWrapperData*) const { return false; }
|
|
|
|
virtual afxEffectWrapper* create() const { return new afxEA_MachineGun; }
|
|
};
|
|
|
|
afxEA_MachineGunDesc afxEA_MachineGunDesc::desc;
|
|
|
|
bool afxEA_MachineGunDesc::testEffectType(const SimDataBlock* db) const
|
|
{
|
|
return (typeid(afxMachineGunData) == typeid(*db));
|
|
}
|
|
|
|
bool afxEA_MachineGunDesc::requiresStop(const afxEffectWrapperData* ew, const afxEffectTimingData& timing) const
|
|
{
|
|
return (timing.lifetime < 0);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|