Torque3D/Engine/source/T3D/vehicles
2020-11-15 21:30:45 +01:00
..
flyingVehicle.cpp code review: 2020-10-02 13:53:46 -05:00
flyingVehicle.h uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
guiSpeedometer.cpp Rename GuiSpeedometer::mColor to mNeedleColor to avoid clash with parent 2020-11-15 21:30:45 +01:00
hoverVehicle.cpp code review: 2020-10-02 13:53:46 -05:00
hoverVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
vehicle.cpp so ok, looks like there's *still* wonkiness with processtick runing through from vehicle to rigidshape. we'll have to review that at a later date. mean time, explicitly specifying shapebase so folks can proceede with thier project requests 2020-10-02 14:44:43 -05:00
vehicle.h code review: 2020-10-02 13:53:46 -05:00
vehicleBlocker.cpp Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 2014-05-25 16:50:19 +02:00
vehicleBlocker.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
wheeledVehicle.cpp code review: 2020-10-02 13:53:46 -05:00
wheeledVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00