mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 13:14:46 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
597 lines
20 KiB
C++
597 lines
20 KiB
C++
/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
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#include "OgreImporter.h"
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#include <assimp/TinyFormatter.h>
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#include <assimp/material.h>
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/fast_atof.h>
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#include <vector>
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#include <sstream>
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#include <memory>
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using namespace std;
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namespace Assimp
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{
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namespace Ogre
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{
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static const string partComment = "//";
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static const string partBlockStart = "{";
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static const string partBlockEnd = "}";
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void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, Mesh *mesh)
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{
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std::vector<aiMaterial*> materials;
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// Create materials that can be found and parsed via the IOSystem.
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for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
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{
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SubMesh *submesh = mesh->GetSubMesh(i);
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if (submesh && !submesh->materialRef.empty())
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{
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aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
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if (material)
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{
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submesh->materialIndex = static_cast<int>(materials.size());
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materials.push_back(material);
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}
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}
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}
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AssignMaterials(pScene, materials);
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}
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void OgreImporter::ReadMaterials(const std::string &pFile, Assimp::IOSystem *pIOHandler, aiScene *pScene, MeshXml *mesh)
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{
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std::vector<aiMaterial*> materials;
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// Create materials that can be found and parsed via the IOSystem.
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for (size_t i=0, len=mesh->NumSubMeshes(); i<len; ++i)
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{
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SubMeshXml *submesh = mesh->GetSubMesh( static_cast<uint16_t>(i));
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if (submesh && !submesh->materialRef.empty())
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{
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aiMaterial *material = ReadMaterial(pFile, pIOHandler, submesh->materialRef);
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if (material)
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{
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submesh->materialIndex = static_cast<int>(materials.size());
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materials.push_back(material);
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}
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}
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}
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AssignMaterials(pScene, materials);
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}
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void OgreImporter::AssignMaterials(aiScene *pScene, std::vector<aiMaterial*> &materials)
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{
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pScene->mNumMaterials = static_cast<unsigned int>(materials.size());
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if (pScene->mNumMaterials > 0)
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{
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
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for(size_t i=0;i<pScene->mNumMaterials; ++i) {
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pScene->mMaterials[i] = materials[i];
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}
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}
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}
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aiMaterial* OgreImporter::ReadMaterial(const std::string &pFile, Assimp::IOSystem *pIOHandler, const std::string &materialName)
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{
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if (materialName.empty()) {
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return 0;
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}
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// Full reference and examples of Ogre Material Script
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// can be found from http://www.ogre3d.org/docs/manual/manual_14.html
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/*and here is another one:
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import * from abstract_base_passes_depth.material
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import * from abstract_base.material
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import * from mat_shadow_caster.material
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import * from mat_character_singlepass.material
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material hero/hair/caster : mat_shadow_caster_skin_areject
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{
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set $diffuse_map "hero_hair_alpha_c.dds"
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}
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material hero/hair_alpha : mat_char_cns_singlepass_areject_4weights
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{
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set $diffuse_map "hero_hair_alpha_c.dds"
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set $specular_map "hero_hair_alpha_s.dds"
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set $normal_map "hero_hair_alpha_n.dds"
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set $light_map "black_lightmap.dds"
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set $shadow_caster_material "hero/hair/caster"
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}
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*/
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stringstream ss;
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// Scope for scopre_ptr auto release
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{
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/* There are three .material options in priority order:
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1) File with the material name (materialName)
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2) File with the mesh files base name (pFile)
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3) Optional user defined material library file (m_userDefinedMaterialLibFile) */
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std::vector<string> potentialFiles;
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potentialFiles.push_back(materialName + ".material");
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potentialFiles.push_back(pFile.substr(0, pFile.rfind(".mesh")) + ".material");
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if (!m_userDefinedMaterialLibFile.empty())
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potentialFiles.push_back(m_userDefinedMaterialLibFile);
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IOStream *materialFile = 0;
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for(size_t i=0; i<potentialFiles.size(); ++i)
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{
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materialFile = pIOHandler->Open(potentialFiles[i]);
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if (materialFile) {
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break;
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}
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ASSIMP_LOG_DEBUG_F( "Source file for material '", materialName, "' ", potentialFiles[i], " does not exist");
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}
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if (!materialFile)
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{
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ASSIMP_LOG_ERROR_F( "Failed to find source file for material '", materialName, "'");
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return 0;
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}
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std::unique_ptr<IOStream> stream(materialFile);
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if (stream->FileSize() == 0)
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{
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ASSIMP_LOG_WARN_F( "Source file for material '", materialName, "' is empty (size is 0 bytes)");
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return 0;
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}
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// Read bytes
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vector<char> data(stream->FileSize());
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stream->Read(&data[0], stream->FileSize(), 1);
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// Convert to UTF-8 and terminate the string for ss
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BaseImporter::ConvertToUTF8(data);
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data.push_back('\0');
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ss << &data[0];
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}
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ASSIMP_LOG_DEBUG_F("Reading material '", materialName, "'");
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aiMaterial *material = new aiMaterial();
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m_textures.clear();
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aiString ts(materialName);
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material->AddProperty(&ts, AI_MATKEY_NAME);
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// The stringstream will push words from a line until newline.
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// It will also trim whitespace from line start and between words.
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string linePart;
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ss >> linePart;
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const string partMaterial = "material";
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const string partTechnique = "technique";
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while(!ss.eof())
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{
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// Skip commented lines
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if (linePart == partComment)
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{
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NextAfterNewLine(ss, linePart);
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continue;
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}
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if (linePart != partMaterial)
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{
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ss >> linePart;
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continue;
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}
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ss >> linePart;
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if (linePart != materialName)
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{
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ss >> linePart;
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continue;
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}
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NextAfterNewLine(ss, linePart);
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if (linePart != partBlockStart)
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{
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ASSIMP_LOG_ERROR_F( "Invalid material: block start missing near index ", ss.tellg());
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return material;
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}
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ASSIMP_LOG_DEBUG_F("material '", materialName, "'");
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while(linePart != partBlockEnd)
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{
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// Proceed to the first technique
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ss >> linePart;
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if (linePart == partTechnique)
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{
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string techniqueName = SkipLine(ss);
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ReadTechnique(Trim(techniqueName), ss, material);
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}
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// Read information from a custom material
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/** @todo This "set $x y" does not seem to be a official Ogre material system feature.
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Materials can inherit other materials and override texture units by using the (unique)
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parent texture unit name in your cloned material.
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This is not yet supported and below code is probably some hack from the original
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author of this Ogre importer. Should be removed? */
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if (linePart=="set")
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{
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ss >> linePart;
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if (linePart=="$specular")//todo load this values:
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{
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}
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else if (linePart=="$diffuse")
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{
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}
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else if (linePart=="$ambient")
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{
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}
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else if (linePart=="$colormap")
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{
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ss >> linePart;
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aiString ts(linePart);
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material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
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}
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else if (linePart=="$normalmap")
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{
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ss >> linePart;
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aiString ts(linePart);
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material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
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}
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else if (linePart=="$shininess_strength")
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{
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ss >> linePart;
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float Shininess = fast_atof(linePart.c_str());
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material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
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}
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else if (linePart=="$shininess_exponent")
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{
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ss >> linePart;
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float Shininess = fast_atof(linePart.c_str());
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material->AddProperty(&Shininess, 1, AI_MATKEY_SHININESS);
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}
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//Properties from Venetica:
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else if (linePart=="$diffuse_map")
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{
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ss >> linePart;
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if (linePart[0] == '"')// "file" -> file
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linePart = linePart.substr(1, linePart.size()-2);
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aiString ts(linePart);
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material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
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}
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else if (linePart=="$specular_map")
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{
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ss >> linePart;
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if (linePart[0] == '"')// "file" -> file
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linePart = linePart.substr(1, linePart.size()-2);
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aiString ts(linePart);
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material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_SHININESS, 0));
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}
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else if (linePart=="$normal_map")
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{
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ss >> linePart;
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if (linePart[0]=='"')// "file" -> file
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linePart = linePart.substr(1, linePart.size()-2);
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aiString ts(linePart);
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material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_NORMALS, 0));
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}
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else if (linePart=="$light_map")
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{
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ss >> linePart;
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if (linePart[0]=='"') {
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linePart = linePart.substr(1, linePart.size() - 2);
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}
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aiString ts(linePart);
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material->AddProperty(&ts, AI_MATKEY_TEXTURE(aiTextureType_LIGHTMAP, 0));
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}
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}
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}
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ss >> linePart;
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}
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return material;
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}
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bool OgreImporter::ReadTechnique(const std::string &techniqueName, stringstream &ss, aiMaterial *material)
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{
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string linePart;
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ss >> linePart;
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if (linePart != partBlockStart)
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{
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ASSIMP_LOG_ERROR_F( "Invalid material: Technique block start missing near index ", ss.tellg());
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return false;
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}
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ASSIMP_LOG_DEBUG_F(" technique '", techniqueName, "'");
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const string partPass = "pass";
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while(linePart != partBlockEnd)
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{
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ss >> linePart;
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// Skip commented lines
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if (linePart == partComment)
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{
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SkipLine(ss);
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continue;
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}
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/// @todo Techniques have other attributes than just passes.
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if (linePart == partPass)
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{
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string passName = SkipLine(ss);
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ReadPass(Trim(passName), ss, material);
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}
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}
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return true;
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}
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bool OgreImporter::ReadPass(const std::string &passName, stringstream &ss, aiMaterial *material)
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{
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string linePart;
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ss >> linePart;
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if (linePart != partBlockStart)
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{
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ASSIMP_LOG_ERROR_F( "Invalid material: Pass block start missing near index ", ss.tellg());
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return false;
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}
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ASSIMP_LOG_DEBUG_F(" pass '", passName, "'");
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const string partAmbient = "ambient";
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const string partDiffuse = "diffuse";
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const string partSpecular = "specular";
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const string partEmissive = "emissive";
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const string partTextureUnit = "texture_unit";
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while(linePart != partBlockEnd)
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{
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ss >> linePart;
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// Skip commented lines
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if (linePart == partComment)
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{
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SkipLine(ss);
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continue;
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}
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// Colors
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/// @todo Support alpha via aiColor4D.
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if (linePart == partAmbient || linePart == partDiffuse || linePart == partSpecular || linePart == partEmissive)
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{
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float r, g, b;
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ss >> r >> g >> b;
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const aiColor3D color(r, g, b);
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ASSIMP_LOG_DEBUG_F( " ", linePart, " ", r, " ", g, " ", b);
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if (linePart == partAmbient)
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{
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material->AddProperty(&color, 1, AI_MATKEY_COLOR_AMBIENT);
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}
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else if (linePart == partDiffuse)
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{
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material->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
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}
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else if (linePart == partSpecular)
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{
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material->AddProperty(&color, 1, AI_MATKEY_COLOR_SPECULAR);
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}
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else if (linePart == partEmissive)
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{
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material->AddProperty(&color, 1, AI_MATKEY_COLOR_EMISSIVE);
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}
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}
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else if (linePart == partTextureUnit)
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{
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string textureUnitName = SkipLine(ss);
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ReadTextureUnit(Trim(textureUnitName), ss, material);
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}
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}
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return true;
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}
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bool OgreImporter::ReadTextureUnit(const std::string &textureUnitName, stringstream &ss, aiMaterial *material)
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{
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string linePart;
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ss >> linePart;
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if (linePart != partBlockStart)
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{
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ASSIMP_LOG_ERROR_F( "Invalid material: Texture unit block start missing near index ", ss.tellg());
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return false;
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}
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ASSIMP_LOG_DEBUG_F(" texture_unit '", textureUnitName, "'");
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const string partTexture = "texture";
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const string partTextCoordSet = "tex_coord_set";
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const string partColorOp = "colour_op";
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aiTextureType textureType = aiTextureType_NONE;
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std::string textureRef;
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int uvCoord = 0;
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while(linePart != partBlockEnd)
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{
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ss >> linePart;
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// Skip commented lines
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if (linePart == partComment)
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{
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SkipLine(ss);
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continue;
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}
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if (linePart == partTexture)
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{
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ss >> linePart;
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textureRef = linePart;
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// User defined Assimp config property to detect texture type from filename.
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if (m_detectTextureTypeFromFilename)
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{
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size_t posSuffix = textureRef.find_last_of(".");
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size_t posUnderscore = textureRef.find_last_of("_");
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if (posSuffix != string::npos && posUnderscore != string::npos && posSuffix > posUnderscore)
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{
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string identifier = Ogre::ToLower(textureRef.substr(posUnderscore, posSuffix - posUnderscore));
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ASSIMP_LOG_DEBUG_F( "Detecting texture type from filename postfix '", identifier, "'");
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if (identifier == "_n" || identifier == "_nrm" || identifier == "_nrml" || identifier == "_normal" || identifier == "_normals" || identifier == "_normalmap")
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{
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textureType = aiTextureType_NORMALS;
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}
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else if (identifier == "_s" || identifier == "_spec" || identifier == "_specular" || identifier == "_specularmap")
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{
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textureType = aiTextureType_SPECULAR;
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}
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else if (identifier == "_l" || identifier == "_light" || identifier == "_lightmap" || identifier == "_occ" || identifier == "_occlusion")
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{
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textureType = aiTextureType_LIGHTMAP;
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}
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else if (identifier == "_disp" || identifier == "_displacement")
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{
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textureType = aiTextureType_DISPLACEMENT;
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}
|
|
else
|
|
{
|
|
textureType = aiTextureType_DIFFUSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
textureType = aiTextureType_DIFFUSE;
|
|
}
|
|
}
|
|
// Detect from texture unit name. This cannot be too broad as
|
|
// authors might give names like "LightSaber" or "NormalNinja".
|
|
else
|
|
{
|
|
string unitNameLower = Ogre::ToLower(textureUnitName);
|
|
if (unitNameLower.find("normalmap") != string::npos)
|
|
{
|
|
textureType = aiTextureType_NORMALS;
|
|
}
|
|
else if (unitNameLower.find("specularmap") != string::npos)
|
|
{
|
|
textureType = aiTextureType_SPECULAR;
|
|
}
|
|
else if (unitNameLower.find("lightmap") != string::npos)
|
|
{
|
|
textureType = aiTextureType_LIGHTMAP;
|
|
}
|
|
else if (unitNameLower.find("displacementmap") != string::npos)
|
|
{
|
|
textureType = aiTextureType_DISPLACEMENT;
|
|
}
|
|
else
|
|
{
|
|
textureType = aiTextureType_DIFFUSE;
|
|
}
|
|
}
|
|
}
|
|
else if (linePart == partTextCoordSet)
|
|
{
|
|
ss >> uvCoord;
|
|
}
|
|
/// @todo Implement
|
|
else if(linePart == partColorOp)
|
|
{
|
|
/*
|
|
ss >> linePart;
|
|
if("replace"==linePart)//I don't think, assimp has something for this...
|
|
{
|
|
}
|
|
else if("modulate"==linePart)
|
|
{
|
|
//TODO: set value
|
|
//material->AddProperty(aiTextureOp_Multiply)
|
|
}
|
|
*/
|
|
}
|
|
}
|
|
|
|
if (textureRef.empty())
|
|
{
|
|
ASSIMP_LOG_WARN("Texture reference is empty, ignoring texture_unit.");
|
|
return false;
|
|
}
|
|
if (textureType == aiTextureType_NONE)
|
|
{
|
|
ASSIMP_LOG_WARN("Failed to detect texture type for '" + textureRef + "', ignoring texture_unit.");
|
|
return false;
|
|
}
|
|
|
|
unsigned int textureTypeIndex = m_textures[textureType];
|
|
m_textures[textureType]++;
|
|
|
|
ASSIMP_LOG_DEBUG_F( " texture '", textureRef, "' type ", textureType,
|
|
" index ", textureTypeIndex, " UV ", uvCoord);
|
|
|
|
aiString assimpTextureRef(textureRef);
|
|
material->AddProperty(&assimpTextureRef, AI_MATKEY_TEXTURE(textureType, textureTypeIndex));
|
|
material->AddProperty(&uvCoord, 1, AI_MATKEY_UVWSRC(textureType, textureTypeIndex));
|
|
|
|
return true;
|
|
}
|
|
|
|
} // Ogre
|
|
} // Assimp
|
|
|
|
#endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
|