mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-22 05:34:46 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
495 lines
20 KiB
C++
495 lines
20 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
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#include <stdlib.h>
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#include "ObjFileMtlImporter.h"
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#include "ObjTools.h"
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#include "ObjFileData.h"
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#include <assimp/fast_atof.h>
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#include <assimp/ParsingUtils.h>
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#include <assimp/material.h>
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#include <assimp/DefaultLogger.hpp>
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namespace Assimp {
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// Material specific token (case insensitive compare)
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static const std::string DiffuseTexture = "map_Kd";
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static const std::string AmbientTexture = "map_Ka";
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static const std::string SpecularTexture = "map_Ks";
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static const std::string OpacityTexture = "map_d";
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static const std::string EmissiveTexture1 = "map_emissive";
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static const std::string EmissiveTexture2 = "map_Ke";
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static const std::string BumpTexture1 = "map_bump";
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static const std::string BumpTexture2 = "bump";
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static const std::string NormalTexture = "map_Kn";
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static const std::string ReflectionTexture = "refl";
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static const std::string DisplacementTexture1 = "map_disp";
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static const std::string DisplacementTexture2 = "disp";
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static const std::string SpecularityTexture = "map_ns";
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// texture option specific token
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static const std::string BlendUOption = "-blendu";
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static const std::string BlendVOption = "-blendv";
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static const std::string BoostOption = "-boost";
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static const std::string ModifyMapOption = "-mm";
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static const std::string OffsetOption = "-o";
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static const std::string ScaleOption = "-s";
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static const std::string TurbulenceOption = "-t";
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static const std::string ResolutionOption = "-texres";
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static const std::string ClampOption = "-clamp";
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static const std::string BumpOption = "-bm";
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static const std::string ChannelOption = "-imfchan";
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static const std::string TypeOption = "-type";
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// -------------------------------------------------------------------
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// Constructor
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ObjFileMtlImporter::ObjFileMtlImporter( std::vector<char> &buffer,
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const std::string &,
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ObjFile::Model *pModel ) :
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m_DataIt( buffer.begin() ),
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m_DataItEnd( buffer.end() ),
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m_pModel( pModel ),
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m_uiLine( 0 )
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{
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ai_assert( NULL != m_pModel );
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if ( NULL == m_pModel->m_pDefaultMaterial )
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{
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m_pModel->m_pDefaultMaterial = new ObjFile::Material;
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m_pModel->m_pDefaultMaterial->MaterialName.Set( "default" );
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}
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load();
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}
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// -------------------------------------------------------------------
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// Destructor
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ObjFileMtlImporter::~ObjFileMtlImporter()
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{
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// empty
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}
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// -------------------------------------------------------------------
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// Private copy constructor
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ObjFileMtlImporter::ObjFileMtlImporter(const ObjFileMtlImporter & )
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{
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// empty
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}
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// -------------------------------------------------------------------
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// Private copy constructor
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ObjFileMtlImporter &ObjFileMtlImporter::operator = ( const ObjFileMtlImporter & )
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{
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return *this;
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}
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// -------------------------------------------------------------------
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// Loads the material description
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void ObjFileMtlImporter::load()
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{
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if ( m_DataIt == m_DataItEnd )
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return;
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while ( m_DataIt != m_DataItEnd )
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{
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switch (*m_DataIt)
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{
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case 'k':
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case 'K':
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{
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++m_DataIt;
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if (*m_DataIt == 'a') // Ambient color
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{
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++m_DataIt;
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getColorRGBA( &m_pModel->m_pCurrentMaterial->ambient );
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}
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else if (*m_DataIt == 'd') // Diffuse color
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{
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++m_DataIt;
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getColorRGBA( &m_pModel->m_pCurrentMaterial->diffuse );
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}
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else if (*m_DataIt == 's')
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{
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++m_DataIt;
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getColorRGBA( &m_pModel->m_pCurrentMaterial->specular );
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}
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else if (*m_DataIt == 'e')
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{
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++m_DataIt;
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getColorRGBA( &m_pModel->m_pCurrentMaterial->emissive );
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}
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'T':
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{
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++m_DataIt;
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if (*m_DataIt == 'f') // Material transmission
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{
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++m_DataIt;
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getColorRGBA( &m_pModel->m_pCurrentMaterial->transparent);
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}
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'd':
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{
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if( *(m_DataIt+1) == 'i' && *( m_DataIt + 2 ) == 's' && *( m_DataIt + 3 ) == 'p' ) {
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// A displacement map
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getTexture();
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} else {
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// Alpha value
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++m_DataIt;
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getFloatValue( m_pModel->m_pCurrentMaterial->alpha );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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}
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break;
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case 'N':
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case 'n':
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{
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++m_DataIt;
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switch(*m_DataIt)
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{
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case 's': // Specular exponent
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++m_DataIt;
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getFloatValue(m_pModel->m_pCurrentMaterial->shineness);
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break;
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case 'i': // Index Of refraction
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++m_DataIt;
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getFloatValue(m_pModel->m_pCurrentMaterial->ior);
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break;
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case 'e': // New material
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createMaterial();
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break;
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}
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'm': // Texture
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case 'b': // quick'n'dirty - for 'bump' sections
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case 'r': // quick'n'dirty - for 'refl' sections
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{
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getTexture();
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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case 'i': // Illumination model
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{
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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getIlluminationModel( m_pModel->m_pCurrentMaterial->illumination_model );
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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default:
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{
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m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
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}
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break;
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}
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}
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}
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// -------------------------------------------------------------------
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// Loads a color definition
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void ObjFileMtlImporter::getColorRGBA( aiColor3D *pColor )
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{
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ai_assert( NULL != pColor );
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ai_real r( 0.0 ), g( 0.0 ), b( 0.0 );
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m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, r );
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pColor->r = r;
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// we have to check if color is default 0 with only one token
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if( !IsLineEnd( *m_DataIt ) ) {
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m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, g );
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m_DataIt = getFloat<DataArrayIt>( m_DataIt, m_DataItEnd, b );
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}
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pColor->g = g;
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pColor->b = b;
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}
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// -------------------------------------------------------------------
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// Loads the kind of illumination model.
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void ObjFileMtlImporter::getIlluminationModel( int &illum_model )
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{
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m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
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illum_model = atoi(m_buffer);
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}
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// -------------------------------------------------------------------
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// Loads a single float value.
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void ObjFileMtlImporter::getFloatValue( ai_real &value )
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{
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m_DataIt = CopyNextWord<DataArrayIt>( m_DataIt, m_DataItEnd, m_buffer, BUFFERSIZE );
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value = (ai_real) fast_atof(m_buffer);
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}
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// -------------------------------------------------------------------
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// Creates a material from loaded data.
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void ObjFileMtlImporter::createMaterial()
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{
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std::string line;
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while( !IsLineEnd( *m_DataIt ) ) {
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line += *m_DataIt;
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++m_DataIt;
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}
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std::vector<std::string> token;
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const unsigned int numToken = tokenize<std::string>( line, token, " \t" );
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std::string name;
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if ( numToken == 1 ) {
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name = AI_DEFAULT_MATERIAL_NAME;
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} else {
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// skip newmtl and all following white spaces
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std::size_t first_ws_pos = line.find_first_of(" \t");
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std::size_t first_non_ws_pos = line.find_first_not_of(" \t", first_ws_pos);
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if (first_non_ws_pos != std::string::npos) {
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name = line.substr(first_non_ws_pos);
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}
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}
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name = trim_whitespaces(name);
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std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( name );
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if ( m_pModel->m_MaterialMap.end() == it) {
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// New Material created
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m_pModel->m_pCurrentMaterial = new ObjFile::Material();
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m_pModel->m_pCurrentMaterial->MaterialName.Set( name );
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m_pModel->m_MaterialLib.push_back( name );
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m_pModel->m_MaterialMap[ name ] = m_pModel->m_pCurrentMaterial;
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if (m_pModel->m_pCurrentMesh) {
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m_pModel->m_pCurrentMesh->m_uiMaterialIndex = static_cast<unsigned int>(m_pModel->m_MaterialLib.size() - 1);
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}
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} else {
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// Use older material
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m_pModel->m_pCurrentMaterial = (*it).second;
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}
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}
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// -------------------------------------------------------------------
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// Gets a texture name from data.
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void ObjFileMtlImporter::getTexture() {
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aiString *out( NULL );
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int clampIndex = -1;
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const char *pPtr( &(*m_DataIt) );
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if ( !ASSIMP_strincmp( pPtr, DiffuseTexture.c_str(), static_cast<unsigned int>(DiffuseTexture.size()) ) ) {
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// Diffuse texture
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out = & m_pModel->m_pCurrentMaterial->texture;
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clampIndex = ObjFile::Material::TextureDiffuseType;
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} else if ( !ASSIMP_strincmp( pPtr,AmbientTexture.c_str(), static_cast<unsigned int>(AmbientTexture.size()) ) ) {
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// Ambient texture
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out = & m_pModel->m_pCurrentMaterial->textureAmbient;
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clampIndex = ObjFile::Material::TextureAmbientType;
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} else if ( !ASSIMP_strincmp( pPtr, SpecularTexture.c_str(), static_cast<unsigned int>(SpecularTexture.size()) ) ) {
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// Specular texture
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out = & m_pModel->m_pCurrentMaterial->textureSpecular;
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clampIndex = ObjFile::Material::TextureSpecularType;
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} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
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!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
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// Displacement texture
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out = &m_pModel->m_pCurrentMaterial->textureDisp;
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clampIndex = ObjFile::Material::TextureDispType;
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} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) {
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// Opacity texture
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out = & m_pModel->m_pCurrentMaterial->textureOpacity;
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clampIndex = ObjFile::Material::TextureOpacityType;
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} else if ( !ASSIMP_strincmp( pPtr, EmissiveTexture1.c_str(), static_cast<unsigned int>(EmissiveTexture1.size()) ) ||
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!ASSIMP_strincmp( pPtr, EmissiveTexture2.c_str(), static_cast<unsigned int>(EmissiveTexture2.size()) ) ) {
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// Emissive texture
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out = & m_pModel->m_pCurrentMaterial->textureEmissive;
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clampIndex = ObjFile::Material::TextureEmissiveType;
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} else if ( !ASSIMP_strincmp( pPtr, BumpTexture1.c_str(), static_cast<unsigned int>(BumpTexture1.size()) ) ||
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!ASSIMP_strincmp( pPtr, BumpTexture2.c_str(), static_cast<unsigned int>(BumpTexture2.size()) ) ) {
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// Bump texture
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out = & m_pModel->m_pCurrentMaterial->textureBump;
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clampIndex = ObjFile::Material::TextureBumpType;
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} else if ( !ASSIMP_strincmp( pPtr,NormalTexture.c_str(), static_cast<unsigned int>(NormalTexture.size()) ) ) {
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// Normal map
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out = & m_pModel->m_pCurrentMaterial->textureNormal;
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clampIndex = ObjFile::Material::TextureNormalType;
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} else if( !ASSIMP_strincmp( pPtr, ReflectionTexture.c_str(), static_cast<unsigned int>(ReflectionTexture.size()) ) ) {
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// Reflection texture(s)
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//Do nothing here
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return;
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} else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) {
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// Specularity scaling (glossiness)
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out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
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clampIndex = ObjFile::Material::TextureSpecularityType;
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} else {
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ASSIMP_LOG_ERROR("OBJ/MTL: Encountered unknown texture type");
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return;
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}
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bool clamp = false;
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getTextureOption(clamp, clampIndex, out);
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m_pModel->m_pCurrentMaterial->clamp[clampIndex] = clamp;
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std::string texture;
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m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, texture );
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if ( NULL!=out ) {
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out->Set( texture );
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}
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}
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/* /////////////////////////////////////////////////////////////////////////////
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* Texture Option
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* /////////////////////////////////////////////////////////////////////////////
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* According to http://en.wikipedia.org/wiki/Wavefront_.obj_file#Texture_options
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* Texture map statement can contains various texture option, for example:
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*
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* map_Ka -o 1 1 1 some.png
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* map_Kd -clamp on some.png
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*
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* So we need to parse and skip these options, and leave the last part which is
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* the url of image, otherwise we will get a wrong url like "-clamp on some.png".
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*
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* Because aiMaterial supports clamp option, so we also want to return it
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* /////////////////////////////////////////////////////////////////////////////
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*/
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void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString *&out) {
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m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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// If there is any more texture option
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while (!isEndOfBuffer(m_DataIt, m_DataItEnd) && *m_DataIt == '-')
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{
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const char *pPtr( &(*m_DataIt) );
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//skip option key and value
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int skipToken = 1;
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if (!ASSIMP_strincmp(pPtr, ClampOption.c_str(), static_cast<unsigned int>(ClampOption.size())))
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{
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DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
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char value[3];
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CopyNextWord(it, m_DataItEnd, value, sizeof(value) / sizeof(*value));
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if (!ASSIMP_strincmp(value, "on", 2))
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{
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clamp = true;
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}
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skipToken = 2;
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}
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else if( !ASSIMP_strincmp( pPtr, TypeOption.c_str(), static_cast<unsigned int>(TypeOption.size()) ) )
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{
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DataArrayIt it = getNextToken<DataArrayIt>( m_DataIt, m_DataItEnd );
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char value[ 12 ];
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CopyNextWord( it, m_DataItEnd, value, sizeof( value ) / sizeof( *value ) );
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if( !ASSIMP_strincmp( value, "cube_top", 8 ) )
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{
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clampIndex = ObjFile::Material::TextureReflectionCubeTopType;
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out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
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}
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else if( !ASSIMP_strincmp( value, "cube_bottom", 11 ) )
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{
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clampIndex = ObjFile::Material::TextureReflectionCubeBottomType;
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out = &m_pModel->m_pCurrentMaterial->textureReflection[1];
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}
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else if( !ASSIMP_strincmp( value, "cube_front", 10 ) )
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{
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clampIndex = ObjFile::Material::TextureReflectionCubeFrontType;
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out = &m_pModel->m_pCurrentMaterial->textureReflection[2];
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}
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else if( !ASSIMP_strincmp( value, "cube_back", 9 ) )
|
|
{
|
|
clampIndex = ObjFile::Material::TextureReflectionCubeBackType;
|
|
out = &m_pModel->m_pCurrentMaterial->textureReflection[3];
|
|
}
|
|
else if( !ASSIMP_strincmp( value, "cube_left", 9 ) )
|
|
{
|
|
clampIndex = ObjFile::Material::TextureReflectionCubeLeftType;
|
|
out = &m_pModel->m_pCurrentMaterial->textureReflection[4];
|
|
}
|
|
else if( !ASSIMP_strincmp( value, "cube_right", 10 ) )
|
|
{
|
|
clampIndex = ObjFile::Material::TextureReflectionCubeRightType;
|
|
out = &m_pModel->m_pCurrentMaterial->textureReflection[5];
|
|
}
|
|
else if( !ASSIMP_strincmp( value, "sphere", 6 ) )
|
|
{
|
|
clampIndex = ObjFile::Material::TextureReflectionSphereType;
|
|
out = &m_pModel->m_pCurrentMaterial->textureReflection[0];
|
|
}
|
|
|
|
skipToken = 2;
|
|
}
|
|
else if (!ASSIMP_strincmp(pPtr, BlendUOption.c_str(), static_cast<unsigned int>(BlendUOption.size()))
|
|
|| !ASSIMP_strincmp(pPtr, BlendVOption.c_str(), static_cast<unsigned int>(BlendVOption.size()))
|
|
|| !ASSIMP_strincmp(pPtr, BoostOption.c_str(), static_cast<unsigned int>(BoostOption.size()))
|
|
|| !ASSIMP_strincmp(pPtr, ResolutionOption.c_str(), static_cast<unsigned int>(ResolutionOption.size()))
|
|
|| !ASSIMP_strincmp(pPtr, BumpOption.c_str(), static_cast<unsigned int>(BumpOption.size()))
|
|
|| !ASSIMP_strincmp(pPtr, ChannelOption.c_str(), static_cast<unsigned int>(ChannelOption.size())))
|
|
{
|
|
skipToken = 2;
|
|
}
|
|
else if (!ASSIMP_strincmp(pPtr, ModifyMapOption.c_str(), static_cast<unsigned int>(ModifyMapOption.size())))
|
|
{
|
|
skipToken = 3;
|
|
}
|
|
else if ( !ASSIMP_strincmp(pPtr, OffsetOption.c_str(), static_cast<unsigned int>(OffsetOption.size()))
|
|
|| !ASSIMP_strincmp(pPtr, ScaleOption.c_str(), static_cast<unsigned int>(ScaleOption.size()))
|
|
|| !ASSIMP_strincmp(pPtr, TurbulenceOption.c_str(), static_cast<unsigned int>(TurbulenceOption.size()))
|
|
)
|
|
{
|
|
skipToken = 4;
|
|
}
|
|
|
|
for (int i = 0; i < skipToken; ++i)
|
|
{
|
|
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
|
|
}
|
|
}
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
} // Namespace Assimp
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER
|