mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 13:14:46 +00:00
Added initial behavior for ImageAssets to hold a list of GFX resources of different texture profiles to avoid mem leaks with incorrect-typed usages Added function to ImageAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Added function to ShapeAsset to get best-fit asset, allowing for fallbacks if the requested assetID is not found Disabled fields for dynamic and static shadowmap refresh rates Moved noShape model to core/rendering/shapes to place it in a more logical module position Added an include to avoid undefined type compile error and removed unneeded semicolon from zone code Added call to reload probe textures when a reloadTextures call is made Adjusted default directional light shadowmap settings to not be as extreme Added utility function to probe manager to allow any class to request a 'best fit' list of probes that would affect a given location, allowing other classes such as fog or particles to utilize IBL. Also updated probeManager's forward rendering to utilize same function to reduce code duplication. Shifted shape loader code to utilize assimp for loader consistency and testing Changed render bin used for SSAO postfx so it runs at the right time Made Core_Rendering module scan for assets Updated loose file references to a number of assets to follow proper formatting Refactored asset import code to follow a more consistent object heirarchy structure on importing assets, allowing more reliable cross-referencing between inbound items Updated asset import logic for materials/images so that they properly utilize ImageType. Images correctly save out the assigned image type, materials reference the images' type to know what map slot they should be used in. Importer logic also updated to better find-and-add associated images based on type. Cleaned up a bunch of old, outdated code in the asset importer Added initial handling for in-place importing of files without needing to process them through the UI. Added ability to edit module script from RMB context menu if torsion path is set Updated list field code for variable inspector to utilize correct ownerObject field
488 lines
18 KiB
C++
488 lines
18 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file MD5Parser.cpp
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* @brief Implementation of the MD5 parser class
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*/
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// internal headers
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#include "MD5/MD5Loader.h"
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#include "Material/MaterialSystem.h"
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#include <assimp/fast_atof.h>
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#include <assimp/ParsingUtils.h>
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#include <assimp/StringComparison.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/mesh.h>
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using namespace Assimp;
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using namespace Assimp::MD5;
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// ------------------------------------------------------------------------------------------------
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// Parse the segment structure fo a MD5 file
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MD5Parser::MD5Parser(char* _buffer, unsigned int _fileSize )
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{
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ai_assert(NULL != _buffer && 0 != _fileSize);
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buffer = _buffer;
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fileSize = _fileSize;
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lineNumber = 0;
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ASSIMP_LOG_DEBUG("MD5Parser begin");
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// parse the file header
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ParseHeader();
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// and read all sections until we're finished
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bool running = true;
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while (running) {
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mSections.push_back(Section());
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Section& sec = mSections.back();
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if(!ParseSection(sec)) {
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break;
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}
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}
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if ( !DefaultLogger::isNullLogger()) {
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char szBuffer[128]; // should be sufficiently large
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::ai_snprintf(szBuffer,128,"MD5Parser end. Parsed %i sections",(int)mSections.size());
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ASSIMP_LOG_DEBUG(szBuffer);
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Report error to the log stream
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/*static*/ AI_WONT_RETURN void MD5Parser::ReportError (const char* error, unsigned int line)
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{
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char szBuffer[1024];
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::ai_snprintf(szBuffer, 1024, "[MD5] Line %u: %s",line,error);
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throw DeadlyImportError(szBuffer);
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}
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// ------------------------------------------------------------------------------------------------
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// Report warning to the log stream
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/*static*/ void MD5Parser::ReportWarning (const char* warn, unsigned int line)
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{
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char szBuffer[1024];
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::sprintf(szBuffer,"[MD5] Line %u: %s",line,warn);
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ASSIMP_LOG_WARN(szBuffer);
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}
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// ------------------------------------------------------------------------------------------------
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// Parse and validate the MD5 header
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void MD5Parser::ParseHeader()
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{
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// parse and validate the file version
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SkipSpaces();
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if (!TokenMatch(buffer,"MD5Version",10)) {
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ReportError("Invalid MD5 file: MD5Version tag has not been found");
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}
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SkipSpaces();
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unsigned int iVer = ::strtoul10(buffer,(const char**)&buffer);
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if (10 != iVer) {
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ReportError("MD5 version tag is unknown (10 is expected)");
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}
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SkipLine();
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// print the command line options to the console
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// FIX: can break the log length limit, so we need to be careful
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char* sz = buffer;
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while (!IsLineEnd( *buffer++));
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ASSIMP_LOG_INFO(std::string(sz,std::min((uintptr_t)MAX_LOG_MESSAGE_LENGTH, (uintptr_t)(buffer-sz))));
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SkipSpacesAndLineEnd();
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}
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// ------------------------------------------------------------------------------------------------
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// Recursive MD5 parsing function
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bool MD5Parser::ParseSection(Section& out)
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{
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// store the current line number for use in error messages
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out.iLineNumber = lineNumber;
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// first parse the name of the section
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char* sz = buffer;
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while (!IsSpaceOrNewLine( *buffer))buffer++;
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out.mName = std::string(sz,(uintptr_t)(buffer-sz));
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SkipSpaces();
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bool running = true;
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while (running) {
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if ('{' == *buffer) {
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// it is a normal section so read all lines
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buffer++;
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bool run = true;
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while (run)
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{
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if (!SkipSpacesAndLineEnd()) {
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return false; // seems this was the last section
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}
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if ('}' == *buffer) {
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buffer++;
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break;
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}
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out.mElements.push_back(Element());
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Element& elem = out.mElements.back();
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elem.iLineNumber = lineNumber;
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elem.szStart = buffer;
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// terminate the line with zero
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while (!IsLineEnd( *buffer))buffer++;
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if (*buffer) {
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++lineNumber;
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*buffer++ = '\0';
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}
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}
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break;
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}
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else if (!IsSpaceOrNewLine(*buffer)) {
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// it is an element at global scope. Parse its value and go on
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sz = buffer;
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while (!IsSpaceOrNewLine( *buffer++));
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out.mGlobalValue = std::string(sz,(uintptr_t)(buffer-sz));
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continue;
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}
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break;
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}
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return SkipSpacesAndLineEnd();
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}
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// ------------------------------------------------------------------------------------------------
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// Some dirty macros just because they're so funny and easy to debug
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// skip all spaces ... handle EOL correctly
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#define AI_MD5_SKIP_SPACES() if(!SkipSpaces(&sz)) \
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MD5Parser::ReportWarning("Unexpected end of line",elem.iLineNumber);
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// read a triple float in brackets: (1.0 1.0 1.0)
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#define AI_MD5_READ_TRIPLE(vec) \
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AI_MD5_SKIP_SPACES(); \
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if ('(' != *sz++) \
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MD5Parser::ReportWarning("Unexpected token: ( was expected",elem.iLineNumber); \
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AI_MD5_SKIP_SPACES(); \
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sz = fast_atoreal_move<float>(sz,(float&)vec.x); \
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AI_MD5_SKIP_SPACES(); \
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sz = fast_atoreal_move<float>(sz,(float&)vec.y); \
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AI_MD5_SKIP_SPACES(); \
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sz = fast_atoreal_move<float>(sz,(float&)vec.z); \
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AI_MD5_SKIP_SPACES(); \
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if (')' != *sz++) \
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MD5Parser::ReportWarning("Unexpected token: ) was expected",elem.iLineNumber);
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// parse a string, enclosed in quotation marks or not
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#define AI_MD5_PARSE_STRING(out) \
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bool bQuota = (*sz == '\"'); \
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const char* szStart = sz; \
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while (!IsSpaceOrNewLine(*sz))++sz; \
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const char* szEnd = sz; \
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if (bQuota) { \
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szStart++; \
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if ('\"' != *(szEnd-=1)) { \
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MD5Parser::ReportWarning("Expected closing quotation marks in string", \
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elem.iLineNumber); \
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continue; \
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} \
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} \
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out.length = (size_t)(szEnd - szStart); \
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::memcpy(out.data,szStart,out.length); \
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out.data[out.length] = '\0';
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// parse a string, enclosed in quotation marks
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#define AI_MD5_PARSE_STRING_IN_QUOTATION(out) \
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while('\"'!=*sz)++sz; \
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const char* szStart = ++sz; \
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while('\"'!=*sz)++sz; \
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const char* szEnd = (sz++); \
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out.length = (ai_uint32) (szEnd - szStart); \
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::memcpy(out.data,szStart,out.length); \
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out.data[out.length] = '\0';
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// ------------------------------------------------------------------------------------------------
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// .MD5MESH parsing function
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MD5MeshParser::MD5MeshParser(SectionList& mSections)
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{
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ASSIMP_LOG_DEBUG("MD5MeshParser begin");
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// now parse all sections
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for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter){
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if ( (*iter).mName == "numMeshes") {
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mMeshes.reserve(::strtoul10((*iter).mGlobalValue.c_str()));
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}
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else if ( (*iter).mName == "numJoints") {
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mJoints.reserve(::strtoul10((*iter).mGlobalValue.c_str()));
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}
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else if ((*iter).mName == "joints") {
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// "origin" -1 ( -0.000000 0.016430 -0.006044 ) ( 0.707107 0.000000 0.707107 )
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for (const auto & elem : (*iter).mElements){
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mJoints.push_back(BoneDesc());
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BoneDesc& desc = mJoints.back();
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const char* sz = elem.szStart;
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AI_MD5_PARSE_STRING_IN_QUOTATION(desc.mName);
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AI_MD5_SKIP_SPACES();
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// negative values, at least -1, is allowed here
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desc.mParentIndex = (int)strtol10(sz,&sz);
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AI_MD5_READ_TRIPLE(desc.mPositionXYZ);
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AI_MD5_READ_TRIPLE(desc.mRotationQuat); // normalized quaternion, so w is not there
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}
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}
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else if ((*iter).mName == "mesh") {
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mMeshes.push_back(MeshDesc());
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MeshDesc& desc = mMeshes.back();
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for (const auto & elem : (*iter).mElements){
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const char* sz = elem.szStart;
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// shader attribute
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if (TokenMatch(sz,"shader",6)) {
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AI_MD5_SKIP_SPACES();
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AI_MD5_PARSE_STRING_IN_QUOTATION(desc.mShader);
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}
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// numverts attribute
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else if (TokenMatch(sz,"numverts",8)) {
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AI_MD5_SKIP_SPACES();
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desc.mVertices.resize(strtoul10(sz));
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}
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// numtris attribute
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else if (TokenMatch(sz,"numtris",7)) {
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AI_MD5_SKIP_SPACES();
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desc.mFaces.resize(strtoul10(sz));
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}
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// numweights attribute
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else if (TokenMatch(sz,"numweights",10)) {
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AI_MD5_SKIP_SPACES();
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desc.mWeights.resize(strtoul10(sz));
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}
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// vert attribute
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// "vert 0 ( 0.394531 0.513672 ) 0 1"
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else if (TokenMatch(sz,"vert",4)) {
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AI_MD5_SKIP_SPACES();
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const unsigned int idx = ::strtoul10(sz,&sz);
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AI_MD5_SKIP_SPACES();
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if (idx >= desc.mVertices.size())
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desc.mVertices.resize(idx+1);
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VertexDesc& vert = desc.mVertices[idx];
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if ('(' != *sz++)
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MD5Parser::ReportWarning("Unexpected token: ( was expected",elem.iLineNumber);
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AI_MD5_SKIP_SPACES();
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sz = fast_atoreal_move<float>(sz,(float&)vert.mUV.x);
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AI_MD5_SKIP_SPACES();
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sz = fast_atoreal_move<float>(sz,(float&)vert.mUV.y);
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AI_MD5_SKIP_SPACES();
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if (')' != *sz++)
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MD5Parser::ReportWarning("Unexpected token: ) was expected",elem.iLineNumber);
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AI_MD5_SKIP_SPACES();
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vert.mFirstWeight = ::strtoul10(sz,&sz);
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AI_MD5_SKIP_SPACES();
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vert.mNumWeights = ::strtoul10(sz,&sz);
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}
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// tri attribute
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// "tri 0 15 13 12"
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else if (TokenMatch(sz,"tri",3)) {
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AI_MD5_SKIP_SPACES();
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const unsigned int idx = strtoul10(sz,&sz);
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if (idx >= desc.mFaces.size())
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desc.mFaces.resize(idx+1);
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aiFace& face = desc.mFaces[idx];
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face.mIndices = new unsigned int[face.mNumIndices = 3];
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for (unsigned int i = 0; i < 3;++i) {
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AI_MD5_SKIP_SPACES();
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face.mIndices[i] = strtoul10(sz,&sz);
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}
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}
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// weight attribute
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// "weight 362 5 0.500000 ( -3.553583 11.893474 9.719339 )"
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else if (TokenMatch(sz,"weight",6)) {
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AI_MD5_SKIP_SPACES();
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const unsigned int idx = strtoul10(sz,&sz);
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AI_MD5_SKIP_SPACES();
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if (idx >= desc.mWeights.size())
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desc.mWeights.resize(idx+1);
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WeightDesc& weight = desc.mWeights[idx];
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weight.mBone = strtoul10(sz,&sz);
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AI_MD5_SKIP_SPACES();
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sz = fast_atoreal_move<float>(sz,weight.mWeight);
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AI_MD5_READ_TRIPLE(weight.vOffsetPosition);
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}
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}
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}
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}
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ASSIMP_LOG_DEBUG("MD5MeshParser end");
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}
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// ------------------------------------------------------------------------------------------------
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// .MD5ANIM parsing function
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MD5AnimParser::MD5AnimParser(SectionList& mSections)
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{
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ASSIMP_LOG_DEBUG("MD5AnimParser begin");
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fFrameRate = 24.0f;
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mNumAnimatedComponents = UINT_MAX;
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for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter) {
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if ((*iter).mName == "hierarchy") {
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// "sheath" 0 63 6
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for (const auto & elem : (*iter).mElements) {
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mAnimatedBones.push_back ( AnimBoneDesc () );
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AnimBoneDesc& desc = mAnimatedBones.back();
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const char* sz = elem.szStart;
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AI_MD5_PARSE_STRING_IN_QUOTATION(desc.mName);
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AI_MD5_SKIP_SPACES();
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// parent index - negative values are allowed (at least -1)
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desc.mParentIndex = ::strtol10(sz,&sz);
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// flags (highest is 2^6-1)
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AI_MD5_SKIP_SPACES();
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if(63 < (desc.iFlags = ::strtoul10(sz,&sz))){
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MD5Parser::ReportWarning("Invalid flag combination in hierarchy section",elem.iLineNumber);
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}
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AI_MD5_SKIP_SPACES();
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// index of the first animation keyframe component for this joint
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desc.iFirstKeyIndex = ::strtoul10(sz,&sz);
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}
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}
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else if((*iter).mName == "baseframe") {
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// ( -0.000000 0.016430 -0.006044 ) ( 0.707107 0.000242 0.707107 )
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for (const auto & elem : (*iter).mElements) {
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const char* sz = elem.szStart;
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mBaseFrames.push_back ( BaseFrameDesc () );
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BaseFrameDesc& desc = mBaseFrames.back();
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AI_MD5_READ_TRIPLE(desc.vPositionXYZ);
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AI_MD5_READ_TRIPLE(desc.vRotationQuat);
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}
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}
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else if((*iter).mName == "frame") {
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if (!(*iter).mGlobalValue.length()) {
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MD5Parser::ReportWarning("A frame section must have a frame index",(*iter).iLineNumber);
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continue;
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}
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mFrames.push_back ( FrameDesc () );
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FrameDesc& desc = mFrames.back();
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desc.iIndex = strtoul10((*iter).mGlobalValue.c_str());
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// we do already know how much storage we will presumably need
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if (UINT_MAX != mNumAnimatedComponents) {
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desc.mValues.reserve(mNumAnimatedComponents);
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}
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// now read all elements (continuous list of floats)
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for (const auto & elem : (*iter).mElements){
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const char* sz = elem.szStart;
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while (SkipSpacesAndLineEnd(&sz)) {
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float f;sz = fast_atoreal_move<float>(sz,f);
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desc.mValues.push_back(f);
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}
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}
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}
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else if((*iter).mName == "numFrames") {
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mFrames.reserve(strtoul10((*iter).mGlobalValue.c_str()));
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}
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else if((*iter).mName == "numJoints") {
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const unsigned int num = strtoul10((*iter).mGlobalValue.c_str());
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mAnimatedBones.reserve(num);
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// try to guess the number of animated components if that element is not given
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if (UINT_MAX == mNumAnimatedComponents) {
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mNumAnimatedComponents = num * 6;
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}
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}
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else if((*iter).mName == "numAnimatedComponents") {
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mAnimatedBones.reserve( strtoul10((*iter).mGlobalValue.c_str()));
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}
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else if((*iter).mName == "frameRate") {
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fast_atoreal_move<float>((*iter).mGlobalValue.c_str(),fFrameRate);
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}
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}
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ASSIMP_LOG_DEBUG("MD5AnimParser end");
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}
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// ------------------------------------------------------------------------------------------------
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// .MD5CAMERA parsing function
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MD5CameraParser::MD5CameraParser(SectionList& mSections)
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{
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ASSIMP_LOG_DEBUG("MD5CameraParser begin");
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fFrameRate = 24.0f;
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for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter) {
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if ((*iter).mName == "numFrames") {
|
|
frames.reserve(strtoul10((*iter).mGlobalValue.c_str()));
|
|
}
|
|
else if ((*iter).mName == "frameRate") {
|
|
fFrameRate = fast_atof ((*iter).mGlobalValue.c_str());
|
|
}
|
|
else if ((*iter).mName == "numCuts") {
|
|
cuts.reserve(strtoul10((*iter).mGlobalValue.c_str()));
|
|
}
|
|
else if ((*iter).mName == "cuts") {
|
|
for (const auto & elem : (*iter).mElements){
|
|
cuts.push_back(strtoul10(elem.szStart)+1);
|
|
}
|
|
}
|
|
else if ((*iter).mName == "camera") {
|
|
for (const auto & elem : (*iter).mElements){
|
|
const char* sz = elem.szStart;
|
|
|
|
frames.push_back(CameraAnimFrameDesc());
|
|
CameraAnimFrameDesc& cur = frames.back();
|
|
AI_MD5_READ_TRIPLE(cur.vPositionXYZ);
|
|
AI_MD5_READ_TRIPLE(cur.vRotationQuat);
|
|
AI_MD5_SKIP_SPACES();
|
|
cur.fFOV = fast_atof(sz);
|
|
}
|
|
}
|
|
}
|
|
ASSIMP_LOG_DEBUG("MD5CameraParser end");
|
|
}
|
|
|