Torque3D/Engine/source/T3D/lighting
2019-02-19 16:34:30 -06:00
..
boxEnvironmentProbe.cpp rolled in more of https://github.com/GarageGames/Torque3D/pull/2315 + set the mProbeShapeType(s) for the two derivative classes 2019-02-19 16:34:30 -06:00
boxEnvironmentProbe.h Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
IBLUtilities.cpp timmy merge work 2018-11-28 17:51:52 +10:00
IBLUtilities.h timmy merge work 2018-11-28 17:51:52 +10:00
reflectionProbe.cpp swap over to wireframe, plus a few misc cleanups 2019-02-19 13:58:29 -06:00
reflectionProbe.h seperated offset from position (we pass the net to the shader for use in the reflection box), and added a scalar (also only used in the reflection box). maked both as probeRef to denote reflection parameters. 2019-02-19 08:58:02 -06:00
skylight.cpp Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00
skylight.h Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 2019-01-26 02:05:18 -06:00
sphereEnvironmentProbe.cpp rolled in more of https://github.com/GarageGames/Torque3D/pull/2315 + set the mProbeShapeType(s) for the two derivative classes 2019-02-19 16:34:30 -06:00
sphereEnvironmentProbe.h Finished current cleanup/reorg. 2019-02-14 00:35:22 -06:00