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The ExtendedMove class can optionally replace the standard Move class to allow the passing of absolute position and rotation information from the client's input device to the server. It is enabled by changing $TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and re-running the project generator.
25 lines
726 B
Text
25 lines
726 B
Text
<?php
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// Set this true to enable hifi networking instead of standard.
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// In general ... hifi is designed to better deal with fast
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// moving players in close proximity to each other, such as
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// a racing game.
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$TORQUE_HIFI_NET = false;
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// Set this to true to enable the ExtendedMove class. This
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// allows the passing of absolute position and rotation input
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// device information from the client to the server.
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$TORQUE_EXTENDED_MOVE = false;
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// Configure Torque 3D
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Torque3D::beginConfig( "win32", "Empty" );
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// Include Web Deployment module
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includeModule( 'webDeploy' );
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// Enable for optional minidump debugging support
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// addProjectDefine( 'TORQUE_MINIDUMP' );
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Torque3D::endConfig();
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?>
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