mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Added default terrianmat definition for warning_material Corrected separator-h image path for a few GUI controls Corrected SelectAssetPathWindow reference so it focuses the window right Changed new asset window to work with new Select Path window and address system Added call to force AssetBrowser to load/initialize when the tools are initialized(ensures anything utilizing assets in other tools don't have reference issues) Standardized drag-n-drop move behavior in the Asset browser so dragging onto the folder tree and a folder in the browser both behave more predictably If import config is set to not allow importing with errors, then the Done button is disabled when errors are detected Updated the example assettype file for the AB Fixed up move/delete/rename behavior for folders in AB Begun full standardization of move/delete/rename actions for other asset types in AB Added standardized call for New Asset field fillouts by letting the asset types populate them Moved terrain block creation to the standard create call so it can accept other normal fields like resolution Updated the 'Do you want to create' terrain block prompts to generate the asset if yes, and if no it'll prompt to go find an existing terrain asset Added placeholder image for terrain material asset for preview Updated refresh behavior for terrain material assets so they properly populate on creation now Added standardized functions to the directoryHandling class for folder/file manipulation Corrected some warnMat image references |
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| My Projects | ||
| Templates | ||
| Tools | ||
| .editorconfig | ||
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| .gitignore | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
| README.md | ||
Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.