Torque3D/Engine/source/gui/containers/guiFormCtrl.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

121 lines
3.4 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GUIFORMCTRL_H_
#define _GUIFORMCTRL_H_
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
#ifndef _GUI_PANEL_H_
#include "gui/containers/guiPanel.h"
#endif
#ifndef _GUIMENUBAR_H_
#include "gui/editor/guiMenuBar.h"
#endif
#ifndef _GUICANVAS_H_
#include "gui/core/guiCanvas.h"
#endif
#include "console/console.h"
#include "console/consoleTypes.h"
class GuiMenuBar;
/// @addtogroup gui_container_group Containers
///
/// @ingroup gui_group Gui System
/// @{
class GuiFormCtrl : public GuiPanel
{
private:
typedef GuiPanel Parent;
Resource<GFont> mFont;
String mCaption;
bool mCanMove;
bool mUseSmallCaption;
String mSmallCaption;
StringTableEntry mContentLibrary;
StringTableEntry mContent;
Point2I mThumbSize;
bool mHasMenu;
GuiMenuBar* mMenuBar;
bool mMouseMovingWin;
Point2I mMouseDownPosition;
RectI mOrigBounds;
RectI mStandardBounds;
RectI mCloseButton;
RectI mMinimizeButton;
RectI mMaximizeButton;
bool mMouseOver;
bool mDepressed;
static bool _setHasMenu( void *object, const char *index, const char *data );
protected:
/// @name Callbacks
/// @{
DECLARE_CALLBACK( void, onResize, () );
/// @}
public:
GuiFormCtrl();
virtual ~GuiFormCtrl();
void setCaption( const char* caption ) { mCaption = caption; }
void setHasMenu( bool value );
bool resize(const Point2I &newPosition, const Point2I &newExtent) override;
void onRender(Point2I offset, const RectI &updateRect) override;
bool onWake() override;
void onSleep() override;
void addObject( SimObject *object ) override;
void removeObject( SimObject* object ) override;
bool acceptsAsChild( SimObject* object ) const override;
void onMouseDown(const GuiEvent &event) override;
void onMouseUp(const GuiEvent &event) override;
void onMouseMove(const GuiEvent &event) override;
void onMouseLeave(const GuiEvent &event) override;
void onMouseEnter(const GuiEvent &event) override;
U32 getMenuBarID();
static void initPersistFields();
DECLARE_CONOBJECT(GuiFormCtrl);
};
/// @}
#endif