..
assetBrowser
Updated move folder behavior to better update the module and asset databases of changes
2019-12-08 15:54:37 -06:00
base
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
2019-11-19 01:25:24 -06:00
classIcons
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
componentEditor
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
convexEditor
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
datablockEditor
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
debugger
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
decalEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
editorClasses
GFX card profile config file logging moved to debug only
2019-06-17 02:30:45 -05:00
forestEditor
Fix forest editor failing to load forest because of space after object ID
2017-11-14 11:57:13 +00:00
gui
Updated move folder behavior to better update the module and asset databases of changes
2019-12-08 15:54:37 -06:00
guiEditor
Utilizes old method to clean up tree items in GuiTreeViewCtrl to resolve guiEditor crashes
2019-09-18 01:41:57 -05:00
levels
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
MainEditor
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
materialEditor
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
2019-11-22 21:27:52 -06:00
meshRoadEditor
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
missionAreaEditor
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
navEditor
@rextimmy fix for GuiWindowCtrl so they snap correctly again
2019-11-18 03:30:04 -06:00
particleEditor
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
physicsTools
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
2019-03-16 02:38:40 -05:00
resources
Force proper update of box probe when attenuation changes
2019-08-19 01:14:34 -05:00
riverEditor
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
roadEditor
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
shapeEditor
@rextimmy fix for GuiWindowCtrl so they snap correctly again
2019-11-18 03:30:04 -06:00
shapes
noshape.dae should go inside core
2017-07-10 20:00:23 -05:00
VerveEditor
WIP updated UI
2019-05-09 00:11:49 -05:00
VPathEditor
(Mostly) updated verve implementation.
2019-03-07 16:23:41 -06:00
worldEditor
Corrected profile for GameObjectAsset type field button
2019-12-05 20:42:47 -06:00
glb.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
gltf.sis
Import Options gui Update
2019-05-21 01:19:35 -04:00
main.cs
Removed redundant 'load last edited level' startup mode to editor.
2019-11-20 01:39:12 -06:00
settings.xml
WIP corrections for drag-n-drop handling for cubemap and shape asset types
2019-11-24 06:52:34 -06:00
Tools.cs
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
2019-11-11 01:40:55 -06:00
Tools.module
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
2019-05-13 00:28:23 -05:00