Torque3D/Engine/lib/Torque_postBuild.cmake
AzaezelX 9f01515e78 library containment:
after execution of found cmakelists.txt files, searh the engine/lib and apname/data directories recursively for a *torque_postbuild.cmake file, including the contents, to ensure any values used, such as TORQUE_LINK_LIBRARIES remain in parent scope
2023-06-06 19:32:58 -05:00

43 lines
1.5 KiB
CMake

################# Set Engine Linkages ###################
# When on Windows, we need to link against winsock and windows codecs
if (WIN32)
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} WS2_32.LIB windowscodecs.lib)
if (TORQUE_D3D11)
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} dxguid.lib)
endif (TORQUE_D3D11)
endif (WIN32)
# Only link Apple frameworks when on an Apple platform
if (APPLE)
addFramework("Cocoa")
addFramework("AppKit")
addFramework("CoreData")
addFramework("Foundation")
#These are needed by sdl2 static lib
addFramework("ForceFeedback")
addFramework("IOKit")
#grrr damn you sdl!
addFramework("Carbon")
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} iconv)
if(NOT TORQUE_DEDICATED)
addFramework("OpenGL")
addFramework("CoreVideo")
if(TORQUE_SFX_OPENAL)
addFramework("OpenAL")
addFramework("CoreAudio")
addFramework("AudioUnit")
addFramework("AudioToolbox")
endif(TORQUE_SFX_OPENAL)
endif()
endif (APPLE)
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} nativeFileDialogs)
# Linux requires X11 & freetype
if (UNIX AND NOT APPLE)
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} "X11" "Xft" "dl" "pthread")
find_package(Freetype REQUIRED)
set(TORQUE_INCLUDE_DIRECTORIES ${TORQUE_INCLUDE_DIRECTORIES} ${FREETYPE_INCLUDE_DIRS})
set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} ${FREETYPE_LIBRARIES})
endif (UNIX AND NOT APPLE)