Torque3D/Engine/source/gui/3d
DavidWyand-GG 2fc5adb536 PlaneReflector Support for Side-by-Side Rendering
- The PlaneReflector class now supports side-by-side rendering.  This
does mean that while in this rendering style that all planar reflections
are rendered twice, as reflection is a screen space effect from the eye
point of view.
- Planar reflections now work in the Oculus Rift.
- Modified GuiTSCtrl::onRender() to move up where the rendering style is
defined to just before the reflection manager has its turn.
2013-10-25 02:08:13 -04:00
..
guiTSControl.cpp PlaneReflector Support for Side-by-Side Rendering 2013-10-25 02:08:13 -04:00
guiTSControl.h Side by side rendering 2013-04-09 15:19:18 -04:00