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- The PlaneReflector class now supports side-by-side rendering. This does mean that while in this rendering style that all planar reflections are rendered twice, as reflection is a screen space effect from the eye point of view. - Planar reflections now work in the Oculus Rift. - Modified GuiTSCtrl::onRender() to move up where the rendering style is defined to just before the reflection manager has its turn. |
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| .. | ||
| guiTSControl.cpp | ||
| guiTSControl.h | ||