mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _BTWORLD_H_
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#define _BTWORLD_H_
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#ifndef _T3D_PHYSICS_PHYSICSWORLD_H_
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#include "T3D/physics/physicsWorld.h"
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#endif
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#ifndef _T3D_PHYSICS_BTDEBUGDRAW_H_
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#include "T3D/physics/bullet/btDebugDraw.h"
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#endif
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#ifndef _BULLET_H_
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#include "T3D/physics/bullet/bt.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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class ProcessList;
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class PhysicsBody;
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class BtWorld : public PhysicsWorld
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{
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protected:
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BtDebugDraw mDebugDraw;
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F32 mEditorTimeScale;
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btDynamicsWorld *mDynamicsWorld;
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btBroadphaseInterface *mBroadphase;
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btCollisionDispatcher *mDispatcher;
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btConstraintSolver *mSolver;
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btDefaultCollisionConfiguration *mCollisionConfiguration;
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bool mErrorReport;
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bool mIsEnabled;
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bool mIsSimulating;
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U32 mTickCount;
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ProcessList *mProcessList;
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void _destroy();
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public:
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BtWorld();
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virtual ~BtWorld();
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// PhysicWorld
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virtual bool initWorld( bool isServer, ProcessList *processList );
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virtual void destroyWorld();
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virtual bool castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse );
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virtual PhysicsBody* castRay( const Point3F &start, const Point3F &end, U32 bodyTypes );
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virtual void explosion( const Point3F &pos, F32 radius, F32 forceMagnitude );
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virtual void onDebugDraw( const SceneRenderState *state );
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virtual void reset();
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virtual bool isEnabled() const { return mIsEnabled; }
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btDynamicsWorld* getDynamicsWorld() const { return mDynamicsWorld; }
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void tickPhysics( U32 elapsedMs );
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void getPhysicsResults();
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bool isWritable() const { return !mIsSimulating; }
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void setEnabled( bool enabled );
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bool getEnabled() const { return mIsEnabled; }
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void setEditorTimeScale( F32 timeScale ) { mEditorTimeScale = timeScale; }
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const F32 getEditorTimeScale() const { return mEditorTimeScale; }
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};
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#endif // _BTWORLD_H_
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