Torque3D/Engine/source/T3D/physics/bullet/btWorld.h
rextimmy c08f75f52a Bullet plugin update for bullet 2.85.
Fix potential crash with BtPlayer::_stepForward
2016-12-28 18:33:19 +10:00

99 lines
3.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BTWORLD_H_
#define _BTWORLD_H_
#ifndef _T3D_PHYSICS_PHYSICSWORLD_H_
#include "T3D/physics/physicsWorld.h"
#endif
#ifndef _T3D_PHYSICS_BTDEBUGDRAW_H_
#include "T3D/physics/bullet/btDebugDraw.h"
#endif
#ifndef _BULLET_H_
#include "T3D/physics/bullet/bt.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
class ProcessList;
class PhysicsBody;
class BtWorld : public PhysicsWorld
{
protected:
BtDebugDraw mDebugDraw;
F32 mEditorTimeScale;
btDynamicsWorld *mDynamicsWorld;
btBroadphaseInterface *mBroadphase;
btCollisionDispatcher *mDispatcher;
btConstraintSolver *mSolver;
btDefaultCollisionConfiguration *mCollisionConfiguration;
bool mErrorReport;
bool mIsEnabled;
bool mIsSimulating;
U32 mTickCount;
ProcessList *mProcessList;
void _destroy();
public:
BtWorld();
virtual ~BtWorld();
// PhysicWorld
virtual bool initWorld( bool isServer, ProcessList *processList );
virtual void destroyWorld();
virtual bool castRay( const Point3F &startPnt, const Point3F &endPnt, RayInfo *ri, const Point3F &impulse );
virtual PhysicsBody* castRay( const Point3F &start, const Point3F &end, U32 bodyTypes );
virtual void explosion( const Point3F &pos, F32 radius, F32 forceMagnitude );
virtual void onDebugDraw( const SceneRenderState *state );
virtual void reset();
virtual bool isEnabled() const { return mIsEnabled; }
btDynamicsWorld* getDynamicsWorld() const { return mDynamicsWorld; }
void tickPhysics( U32 elapsedMs );
void getPhysicsResults();
bool isWritable() const { return !mIsSimulating; }
void setEnabled( bool enabled );
bool getEnabled() const { return mIsEnabled; }
void setEditorTimeScale( F32 timeScale ) { mEditorTimeScale = timeScale; }
const F32 getEditorTimeScale() const { return mEditorTimeScale; }
};
#endif // _BTWORLD_H_