mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-21 15:43:45 +00:00
82 lines
No EOL
2.9 KiB
C++
82 lines
No EOL
2.9 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _VIDEOCAPTURE_H_
|
|
#include "gfx/video/videoCapture.h"
|
|
#endif
|
|
|
|
#ifndef _GFXDEVICE_H_
|
|
#include "gfx/gfxDevice.h"
|
|
#endif
|
|
|
|
|
|
class VideoFrameGrabberD3D9 : public VideoFrameGrabber
|
|
{
|
|
protected:
|
|
enum CaptureStage {
|
|
eReadyToCapture,
|
|
eInVideoMemory,
|
|
eInSystemMemory,
|
|
eNumStages
|
|
};
|
|
|
|
// Contains all elements involved in single frame capture and
|
|
// is used to spread the multiple "stages" needed to capture a bitmap
|
|
// over various frames to keep GPU resources from locking the CPU.
|
|
struct CaptureResource {
|
|
GFXTexHandle vidMemTex; //Video memory texture
|
|
GFXTexHandle sysMemTex; //System memory texture
|
|
CaptureStage stage; //This resource's capture stage
|
|
|
|
CaptureResource() : stage(eReadyToCapture) {};
|
|
~CaptureResource()
|
|
{
|
|
vidMemTex.free();
|
|
sysMemTex.free();
|
|
}
|
|
};
|
|
|
|
// Capture resource array. One item for each capture pipeline stage
|
|
CaptureResource mCapture[eNumStages];
|
|
|
|
// Current capture index
|
|
S32 mCurrentCapture;
|
|
|
|
// Copies a capture's video memory content to system memory
|
|
void copyToSystemMemory(CaptureResource &capture);
|
|
|
|
// Copies a capture's syste memory content to a new bitmap
|
|
void copyToBitmap(CaptureResource &capture);
|
|
|
|
bool _handleGFXEvent(GFXDevice::GFXDeviceEventType event);
|
|
|
|
//------------------------------------------------
|
|
// Overloaded from VideoFrameGrabber
|
|
//------------------------------------------------
|
|
void captureBackBuffer();
|
|
void makeBitmap();
|
|
void releaseTextures();
|
|
|
|
public:
|
|
VideoFrameGrabberD3D9();
|
|
~VideoFrameGrabberD3D9();
|
|
}; |