Torque3D/Engine/source/gfx/D3D9/gfxD3D9PrimitiveBuffer.h
2012-09-19 11:15:01 -04:00

88 lines
3 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GFXD3D9PRIMITIVEBUFFER_H_
#define _GFXD3D9PRIMITIVEBUFFER_H_
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
struct IDirect3DIndexBuffer9;
class GFXD3D9PrimitiveBuffer : public GFXPrimitiveBuffer
{
public:
IDirect3DIndexBuffer9 *ib;
StrongRefPtr<GFXD3D9PrimitiveBuffer> mVolatileBuffer;
U32 mVolatileStart;
#ifdef TORQUE_DEBUG
#define _PBGuardString "GFX_PRIMTIVE_BUFFER_GUARD_STRING"
U8 *mDebugGuardBuffer;
void *mLockedBuffer;
U32 mLockedSize;
#endif TORQUE_DEBUG
bool mLocked;
bool mIsFirstLock;
GFXD3D9PrimitiveBuffer( GFXDevice *device,
U32 indexCount,
U32 primitiveCount,
GFXBufferType bufferType );
virtual ~GFXD3D9PrimitiveBuffer();
virtual void lock(U32 indexStart, U32 indexEnd, void **indexPtr);
virtual void unlock();
virtual void prepare();
#ifdef TORQUE_DEBUG
//GFXD3D9PrimitiveBuffer *next;
#endif
// GFXResource interface
virtual void zombify();
virtual void resurrect();
};
inline GFXD3D9PrimitiveBuffer::GFXD3D9PrimitiveBuffer( GFXDevice *device,
U32 indexCount,
U32 primitiveCount,
GFXBufferType bufferType )
: GFXPrimitiveBuffer( device, indexCount, primitiveCount, bufferType )
{
mVolatileStart = 0;
ib = NULL;
mIsFirstLock = true;
mLocked = false;
#ifdef TORQUE_DEBUG
mDebugGuardBuffer = NULL;
mLockedBuffer = NULL;
mLockedSize = 0;
#endif
}
#endif