mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
- Prevent stack corruption in a few places - Use correct type in printfs - Reduce type conversions in EngineApi & dAto* - Fix compilation on GCC - Tidy up code
193 lines
6 KiB
C++
193 lines
6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "console/simPersistSet.h"
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#include "console/simPersistID.h"
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#include "console/consoleTypes.h"
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IMPLEMENT_CONOBJECT( SimPersistSet );
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ConsoleDocClass( SimPersistSet,
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"@brief A SimSet that can be safely persisted.\n\n"
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"Uses SimPersistIDs to reference objects in the set "
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"while persisted on disk. This allows the set to resolve "
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"its references no matter whether they are loaded before or "
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"after the set is created.\n\n"
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"Not intended for game development, for editors or internal use only.\n\n "
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"@internal");
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//-----------------------------------------------------------------------------
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SimPersistSet::SimPersistSet()
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: mIsResolvingPIDs( false )
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{
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VECTOR_SET_ASSOCIATION( mUnresolvedPIDs );
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}
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//-----------------------------------------------------------------------------
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bool SimPersistSet::processArguments( S32 argc, ConsoleValueRef *argv )
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{
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for( U32 i = 0; i < argc; ++ i )
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{
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// Parse the UUID.
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Torque::UUID uuid;
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if( !uuid.fromString( argv[ i ] ) )
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{
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Con::errorf( "SimPersistSet::processArguments - could not read UUID at index %i: %s", i, (const char*)argv[ i ] );
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continue;
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}
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// Find or create the respective persistent ID.
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SimPersistID* pid = SimPersistID::findOrCreate( uuid );
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if( pid->getObject() )
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{
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// There's already an object attached to this PID so just
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// add the object to the set.
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addObject( pid->getObject() );
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}
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else
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{
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// There not yet an object attached to the PID so push it
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// onto the stack to resolve it later.
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pid->incRefCount();
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mUnresolvedPIDs.push_back( pid );
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}
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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void SimPersistSet::write( Stream& stream, U32 tabStop, U32 flags )
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{
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if( ( flags & SelectedOnly ) && !isSelected() )
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return;
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// If the selection is transient, we cannot really save it.
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// Just invoke the default SimObject::write and return.
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if( !getCanSave() )
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{
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Con::errorf( "SimPersistSet::write - transient set being saved: %d:%s (%s)",
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getId(), getClassName(), getName() );
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Parent::write( stream, tabStop, flags );
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return;
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}
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// If there are unresolved PIDs, give resolving them one last
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// chance before writing out the set.
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if( !mUnresolvedPIDs.empty() )
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resolvePIDs();
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// Write the set out.
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stream.writeTabs( tabStop );
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StringBuilder buffer;
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buffer.format( "new %s(%s", getClassName(), getName() ? getName() : "" );
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// Write the persistent IDs of all child objects into the set's
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// object constructor so we see them passed back to us through
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// processArguments when the object gets read in.
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const U32 numChildren = size();
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for( U32 i = 0; i < numChildren; ++ i )
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{
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SimObject* child = at( i );
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SimPersistID* pid = child->getPersistentId();
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AssertWarn( pid != NULL, "SimPersistSet::write - object without pid in persistent selection!" );
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if( !pid )
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continue;
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buffer.append( ',' );
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buffer.append( '"' );
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buffer.append( pid->getUUID().toString() );
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buffer.append( '"' );
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}
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buffer.append( ") {\r\n" );
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stream.write( buffer.length(), buffer.data() );
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// Write our object fields.
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writeFields( stream, tabStop + 1 );
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// Close our object definition.
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stream.writeTabs( tabStop );
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stream.write( 4, "};\r\n" );
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}
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//-----------------------------------------------------------------------------
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void SimPersistSet::resolvePIDs()
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{
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if( mIsResolvingPIDs )
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return;
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lock();
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mIsResolvingPIDs = true;
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for( U32 i = 0; i < mUnresolvedPIDs.size(); ++ i )
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if( mUnresolvedPIDs[ i ]->getObject() != NULL )
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{
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addObject( mUnresolvedPIDs[ i ]->getObject() );
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mUnresolvedPIDs[i]->decRefCount();
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mUnresolvedPIDs.erase( i );
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-- i;
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}
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mIsResolvingPIDs = false;
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unlock();
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}
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//-----------------------------------------------------------------------------
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void SimPersistSet::addObject( SimObject* object )
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{
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// If this set isn't transient, make sure the object has a valid
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// persistent ID.
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if( getCanSave() )
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object->getOrCreatePersistentId();
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Parent::addObject( object );
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}
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//=============================================================================
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// Console Methods.
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//=============================================================================
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// MARK: ---- Console Methods ----
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//-----------------------------------------------------------------------------
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ConsoleMethod( SimPersistSet, resolvePersistentIds, void, 2, 2, "() - Try to bind unresolved persistent IDs in the set." )
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{
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object->resolvePIDs();
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}
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