Torque3D/Engine/source/scene/fogStructs.h
2012-09-19 11:15:01 -04:00

67 lines
2 KiB
C

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _FOGSTRUCTS_H_
#define _FOGSTRUCTS_H_
/// The aerial fog settings.
struct FogData
{
F32 density;
F32 densityOffset;
F32 atmosphereHeight;
ColorF color;
FogData()
{
density = 0.0f;
densityOffset = 0.0f;
atmosphereHeight = 0.0f;
color.set( 0.5f, 0.5f, 0.5f, 1.0f );
}
};
/// The water fog settings.
struct WaterFogData
{
F32 density;
F32 densityOffset;
F32 wetDepth;
F32 wetDarkening;
ColorI color;
PlaneF plane;
F32 depthGradMax;
WaterFogData()
{
density = 0.0f;
densityOffset = 0.0f;
wetDepth = 0.0f;
wetDarkening = 0.0f;
color.set( 0.5f, 0.5f, 0.5f, 1.0f );
plane.set( 0.0f, 0.0f, 1.0f );
depthGradMax = 0.0f;
}
};
#endif // _FOGSTRUCTS_H_