Torque3D/Templates/BaseGame/game/tools/assetBrowser
JeffR bfe3d4d02b Shifts handling of forest brush and item elements into standard simsets for consistency
Updates the forest editor tooling to utilize the new sets, and adjusts the creation of new Brushes in the forest editor to have user select a target module first.
This ensures all a module's brushes are grouped into the new ForestBrushGroup class which auto-registers into the ForestBrushSet, thus allowing modules to have their own sets of brushes that automatically hook into the editor workflow.
2022-04-07 18:19:13 -05:00
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art Added sanity check to ensure that the requested file to be scaled via saveScaledImage actually exists 2022-03-27 03:05:48 -05:00
guis Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
scripts Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
assetImportConfigs.xml Merge pull request #748 from Areloch/MiscImportAndToolFixes 2022-03-20 18:49:36 -05:00
main.tscript Adds handling for drag-and-drop import of files even if asset browser is not open. If world or gui editor are the active controls, then it will injest the incoming files and prompt what their destination module and path will be via a new popup window. After clicking OK, import continues into that destination. 2021-09-12 05:32:30 -05:00