Torque3D/Engine/source/gfx/bitmap/loaders/bitmapSTB.cpp
marauder2k7 bfe2401ebb get image metadata
adds ability to get image metadata without loading the texture
since we are using the getOwned parameter correctly now new assets must have the full path to the image file when being created
when the asset becomes owned again the image file path will be updated.
2025-03-28 11:14:21 +00:00

567 lines
16 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "console/console.h"
#include "core/stream/fileStream.h"
#include "core/stream/memStream.h"
#include "core/strings/stringFunctions.h"
#include "gfx/bitmap/gBitmap.h"
#include "gfx/bitmap/imageUtils.h"
#include "gfx/bitmap/loaders/ies/ies_loader.h"
#ifdef __clang__
#define STBIWDEF static inline
#endif
#pragma warning( push )
#pragma warning( disable : 4505 ) // unreferenced function removed.
#ifndef STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_IMPLEMENTATION
#define STB_IMAGE_STATIC
#include "stb_image.h"
#endif
#define STB_IMAGE_WRITE_IMPLEMENTATION
#define STB_IMAGE_WRITE_STATIC
#include "stb_image_write.h"
#pragma warning(pop)
static bool sReadSTB(const Torque::Path& path, GBitmap* bitmap);
static bool sReadStreamSTB(Stream& stream, GBitmap* bitmap, U32 len);
static bool sWriteSTB(const Torque::Path& path, GBitmap* bitmap, U32 compressionLevel);
static bool sWriteStreamSTB(const String& bmType, Stream& stream, GBitmap* bitmap, U32 compressionLevel);
// stbi_write callback / rextimmy.
static void stbiWriteFunc(void* context, void* data, int size)
{
Stream* stream = static_cast<Stream*>(context);
stream->write(size);
stream->write(size, data);
}
static struct _privateRegisterSTB
{
_privateRegisterSTB()
{
GBitmap::Registration reg;
reg.priority = 100;
reg.extensions.push_back("png");
reg.extensions.push_back("bmp");
reg.extensions.push_back("jpg");
reg.extensions.push_back("jpeg");
reg.extensions.push_back("psd");
reg.extensions.push_back("hdr");
reg.extensions.push_back("tga");
reg.extensions.push_back("ies");
reg.readFunc = sReadSTB;
reg.readStreamFunc = sReadStreamSTB;
reg.writeFunc = sWriteSTB;
reg.writeStreamFunc = sWriteStreamSTB;
// for png only.
reg.defaultCompression = 6;
GBitmap::sRegisterFormat(reg);
}
} sStaticRegisterSTB;
bool sReadSTB(const Torque::Path& path, GBitmap* bitmap)
{
PROFILE_SCOPE(sReadSTB);
S32 x, y, n, channels;
String ext = path.getExtension();
U32 prevWaterMark = FrameAllocator::getWaterMark();
// if this is an ies profile we need to create a texture for it.
if (ext.equal("ies"))
{
String textureName = path.getFullPath();
textureName.replace(".ies", ".png");
x = 256;
y = 1;
n = 4;
channels = 4;
GFXFormat format = GFXFormatR8G8B8A8;
if (Torque::FS::IsFile(textureName.c_str()))
{
// if the txture already exist, load it.
unsigned char* data = stbi_load(textureName.c_str(), &x, &y, &n, channels);
// actually allocate the bitmap space...
bitmap->allocateBitmap(x, y,
false, // don't extrude miplevels...
format); // use determined format...
U8* pBase = (U8*)bitmap->getBits();
U32 rowBytes = bitmap->getByteSize();
dMemcpy(pBase, data, rowBytes);
stbi_image_free(data);
FrameAllocator::setWaterMark(prevWaterMark);
return true;
}
else
{
FileStream* readIes = new FileStream;
if (!readIes->open(path.getFullPath(), Torque::FS::File::Read))
{
Con::printf("Failed to open IES profile:%s", path.getFullFileName().c_str());
return false;
}
if (readIes->getStatus() != Stream::Ok)
{
Con::printf("Failed to open IES profile:%s", path.getFullFileName().c_str());
return false;
}
U32 buffSize = readIes->getStreamSize();
char* buffer = new char[buffSize];
readIes->read(buffSize, buffer);
IESFileInfo info;
IESLoadHelper IESLoader;
if (!IESLoader.load(buffer, buffSize, info))
{
Con::printf("Failed to load IES profile:%s \n LoaderError: %s", path.getFullFileName().c_str(), info.error().c_str());
return false;
}
float* data = new float[x*y*channels];
if (!IESLoader.saveAs1D(info, data, x, channels))
{
Con::printf("Failed to create 2d Texture for IES profile:%s", path.getFullFileName().c_str());
return false;
}
// use stb function to convert float data to uchar
unsigned char* dataChar = stbi__hdr_to_ldr(data, x, y, channels);
bitmap->deleteImage();
// actually allocate the bitmap space...
bitmap->allocateBitmap(x, y,
false,
format);
U8* pBase = (U8*)bitmap->getBits();
U32 rowBytes = x * y * channels;
dMemcpy(pBase, dataChar, rowBytes);
stbi_image_free(dataChar);
FrameAllocator::setWaterMark(prevWaterMark);
sWriteSTB(textureName, bitmap, 10);
return true;
}
}
if (!stbi_info(path.getFullPath().c_str(), &x, &y, &channels))
{
FrameAllocator::setWaterMark(prevWaterMark);
const char* stbErr = stbi_failure_reason();
if (!stbErr)
stbErr = "Unknown Error!";
Con::errorf("STB get file info: %s", stbErr);
}
// do this to map 2 channels to 4, 2 channel not supported by gbitmap yet..
if (channels == 2)
channels = 4;
if (!ext.equal("png"))
{
if (stbi_is_16_bit(path.getFullPath().c_str()))
{
U16* data = stbi_load_16(path.getFullPath().c_str(), &x, &y, &n, channels);
// if succesful deal make the bitmap, else try other loaders.
if (data)
{
GFXFormat format;
if (n == 1)
format = GFXFormatL16;
else
format = GFXFormatR16G16B16A16; // not sure if this is correct.
bitmap->deleteImage();
// actually allocate the bitmap space...
bitmap->allocateBitmap(x, y,
false, // don't extrude miplevels...
format); // use determined format...
U16* pBase = (U16*)bitmap->getBits();
U32 rowBytes = bitmap->getByteSize();
dMemcpy(pBase, data, rowBytes);
stbi_image_free(data);
FrameAllocator::setWaterMark(prevWaterMark);
return true;
}
}
}
if (ext.equal("hdr"))
{
// force load to 4 channel.
float* data = stbi_loadf(path.getFullPath().c_str(), &x, &y, &n, 0);
unsigned char* dataChar = stbi__hdr_to_ldr(data, x, y, n);
bitmap->deleteImage();
// actually allocate the bitmap space...
bitmap->allocateBitmap(x, y,
false,
GFXFormatR8G8B8);
U8* pBase = (U8*)bitmap->getBits();
U32 rowBytes = x * y * n;
dMemcpy(pBase, dataChar, rowBytes);
//stbi_image_free(data);
stbi_image_free(dataChar);
FrameAllocator::setWaterMark(prevWaterMark);
return true;
}
unsigned char* data = stbi_load(path.getFullPath().c_str(), &x, &y, &n, channels);
bitmap->deleteImage();
GFXFormat format;
switch (channels) {
case 1:
format = GFXFormatA8;
break;
case 2:
format = GFXFormatA8L8;
break;
case 3:
format = GFXFormatR8G8B8;
break;
case 4:
format = GFXFormatR8G8B8A8;
break;
default:
FrameAllocator::setWaterMark(prevWaterMark);
return false;
}
// actually allocate the bitmap space...
bitmap->allocateBitmap(x, y,
false, // don't extrude miplevels...
format); // use determined format...
U8* pBase = (U8*)bitmap->getBits();
U32 rowBytes = bitmap->getByteSize();
dMemcpy(pBase, data, rowBytes);
stbi_image_free(data);
// Check this bitmap for transparency
if (channels == 4)
bitmap->checkForTransparency();
FrameAllocator::setWaterMark(prevWaterMark);
return true;
}
bool sReadStreamSTB(Stream& stream, GBitmap* bitmap, U32 len)
{
PROFILE_SCOPE(sReadStreamSTB);
// only used for font at the moment.
U8* data = new U8[len];
stream.read(len, data);
S32 width, height, comp = 0;
unsigned char* pixelData = stbi_load_from_memory((const U8*)data, (int)len, &width, &height, &comp, 0);
if (!pixelData)
{
const char* stbErr = stbi_failure_reason();
if (!stbErr)
stbErr = "Unknown Error!";
Con::errorf("sReadStreamSTB Error: %s", stbErr);
return false;
}
bitmap->deleteImage();
//work out what format we need to use - todo floating point?
GFXFormat fmt = GFXFormat_FIRST;
switch (comp)
{
case 1: fmt = GFXFormatA8; break;
case 2: fmt = GFXFormatA8L8; break; //todo check this
case 3: fmt = GFXFormatR8G8B8; break;
case 4: fmt = GFXFormatR8G8B8A8; break;
}
bitmap->allocateBitmap(width, height, false, fmt);
U8* pBase = bitmap->getWritableBits(0);
U32 rowBytes = bitmap->getByteSize();
dMemcpy(pBase, pixelData, rowBytes);
dFree(data);
dFree(pixelData);
return true;
}
/**
* Write bitmap to an image file.
*
* @param[in] path Destination image file path. File name extension determines image format.
* ".bmp" for Microsoft Bitmap.
* ".hdr" for High Dynamic Range (HDR).
* ".jpg" or ".jpeg" for Joint Photographic Experts Group (JPEG).
* ".png" for Portable Network Graphics (PNG).
* ".tga" for Truevision TGA (TARGA).
*
*
* @param[in] bitmap Source bitmap to encode image from.
* @param compressionLevel Image format specific compression level.
* For JPEG sets the quality level percentage, range 0 to 100.
* Not used for other image formats.
*/
bool sWriteSTB(const Torque::Path& path, GBitmap* bitmap, U32 compressionLevel)
{
PROFILE_SCOPE(sWriteSTB);
// get our data to be saved.
U32 width = bitmap->getWidth();
U32 height = bitmap->getHeight();
U32 bytes = bitmap->getBytesPerPixel();
GFXFormat format = bitmap->getFormat();
String ext = path.getExtension();
// we always have at least 1
U32 comp = 1;
if (format == GFXFormatR8G8B8)
{
comp = 3;
}
else if (format == GFXFormatR8G8B8A8 || format == GFXFormatR8G8B8X8 || format == GFXFormatR8G8B8A8_LINEAR_FORCE)
{
comp = 4;
}
if (ext.equal("png"))
{
stbi_write_png_compression_level = compressionLevel;
if (stbi_write_png(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits(), 0))
return true;
}
if (ext.equal("tga"))
{
if (stbi_write_tga(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits()))
return true;
}
if (ext.equal("bmp"))
{
if (stbi_write_bmp(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits()))
return true;
}
if (ext.equal("jpg") || ext.equal("jpeg"))
{
if (stbi_write_jpg(path.getFullPath().c_str(), width, height, comp, bitmap->getWritableBits(), compressionLevel))
return true;
}
if (ext.equal("hdr"))
{
if (stbi_write_hdr(path.getFullPath().c_str(), width, height, comp, (const F32*)bitmap->getWritableBits()))
return true;
}
return false;
}
bool sWriteStreamSTB(const String& bmType, Stream& stream, GBitmap* bitmap, U32 compressionLevel)
{
PROFILE_SCOPE(sWriteStreamSTB);
S32 width = bitmap->getWidth();
S32 height = bitmap->getHeight();
const U8* pPixelData = bitmap->getBits();
S32 channels = bitmap->getBytesPerPixel();
if (bmType == String("png"))
{
stbi_write_png_compression_level = compressionLevel;
if (stbi_write_png_to_func(stbiWriteFunc, &stream, width, height, channels, pPixelData, width * channels))
return true;
}
else if (bmType == String("tga"))
{
if (stbi_write_tga_to_func(stbiWriteFunc, &stream, width, height, channels, pPixelData))
return true;
}
else if (bmType == String("bmp"))
{
if (stbi_write_bmp_to_func(stbiWriteFunc, &stream, width, height, channels, pPixelData))
return true;
}
else if (bmType == String("jpg") || bmType == String("jpeg"))
{
if (stbi_write_jpg_to_func(stbiWriteFunc, &stream, width, height, channels, pPixelData, compressionLevel))
return true;
}
else if (bmType == String("hdr"))
{
if (stbi_write_hdr_to_func(stbiWriteFunc, &stream, width, height, channels, (const F32*)pPixelData))
return true;
}
return false;
}
struct DeferredPNGWriterData
{
S32 width = 0;
S32 height = 0;
S32 channels = 0;
dsize_t offset = 0;
U8* pPixelData = NULL;
GFXFormat format;
Stream* pStream = NULL;
};
DeferredPNGWriter::DeferredPNGWriter() :
mData(NULL),
mActive(false)
{
mData = new DeferredPNGWriterData();
}
DeferredPNGWriter::~DeferredPNGWriter()
{
if (mData)
{
SAFE_DELETE_ARRAY(mData->pPixelData);
}
SAFE_DELETE(mData);
}
bool DeferredPNGWriter::begin(GFXFormat format, S32 width, S32 height, Stream& stream)
{
// ONLY RGB bitmap writing supported at this time!
AssertFatal(format == GFXFormatR8G8B8 ||
format == GFXFormatR8G8B8A8 ||
format == GFXFormatR8G8B8X8 ||
format == GFXFormatA8 ||
format == GFXFormatR5G6B5, "DeferredPNGWriter::begin: ONLY RGB bitmap writing supported at this time.");
if (format != GFXFormatR8G8B8 &&
format != GFXFormatR8G8B8A8 &&
format != GFXFormatR8G8B8X8 &&
format != GFXFormatA8 &&
format != GFXFormatR5G6B5)
{
return false;
}
mData->pStream = &stream;
mData->width = width;
mData->height = height;
mData->format = format;
const size_t dataSize = GFXFormat_getByteSize(format) * width * height;
mData->pPixelData = new U8[dataSize];
mActive = true;
return true;
}
void DeferredPNGWriter::append(GBitmap* bitmap, U32 rows)
{
AssertFatal(mActive, "Cannot append to an inactive DeferredPNGWriter!");
if (mData->channels == 0)
{
mData->channels = bitmap->getBytesPerPixel();
}
const dsize_t dataChuckSize = bitmap->getByteSize();
const U8* pSrcData = bitmap->getBits();
U8* pDstData = mData->pPixelData + mData->offset;
dMemcpy(pDstData, pSrcData, dataChuckSize);
mData->offset += dataChuckSize;
}
void DeferredPNGWriter::end()
{
AssertFatal(mActive, "Cannot end an inactive DeferredPNGWriter!");
stbi_write_png_to_func(stbiWriteFunc, mData->pStream, mData->width, mData->height, mData->channels, mData->pPixelData, mData->width * mData->channels);
mActive = false;
}