mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "platform/platform.h"
|
|
#include "lighting/shadowManager.h"
|
|
|
|
#include "scene/sceneManager.h"
|
|
#include "materials/materialManager.h"
|
|
#include "console/engineAPI.h"
|
|
|
|
const String ShadowManager::ManagerTypeName("ShadowManager");
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
bool ShadowManager::canActivate()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
void ShadowManager::activate()
|
|
{
|
|
mSceneManager = gClientSceneGraph; //;getWorld()->findWorldManager<SceneManager>();
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
SceneManager* ShadowManager::getSceneManager()
|
|
{
|
|
return mSceneManager;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
//------------------------------------------------------------------------------
|
|
|
|
// Runtime switching of shadow systems. Requires correct world to be pushed at console.
|
|
DefineConsoleFunction( setShadowManager, bool, (const char* sShadowSystemName), (""), "string sShadowSystemName")
|
|
{
|
|
/*
|
|
// Make sure this new one exists
|
|
ShadowManager * newSM = dynamic_cast<ShadowManager*>(ConsoleObject::create(argv[1]));
|
|
if (!newSM)
|
|
return false;
|
|
|
|
// Cleanup current
|
|
ShadowManager * currentSM = world->findWorldManager<ShadowManager>();
|
|
if (currentSM)
|
|
{
|
|
currentSM->deactivate();
|
|
world->removeWorldManager(currentSM);
|
|
delete currentSM;
|
|
}
|
|
|
|
// Add to world and init.
|
|
world->addWorldManager(newSM);
|
|
newSM->activate();
|
|
MaterialManager::get()->reInitInstances();
|
|
*/
|
|
return true;
|
|
} |