Torque3D/Templates/BaseGame/game/tools/particleEditor/main.tscript
2023-11-14 18:58:58 -06:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Initialization and shutdown code for particle editor plugin.
//---------------------------------------------------------------------------------------------
function initializeParticleEditor()
{
echo( " % - Initializing Particle Editor" );
exec( "./ParticleEditor.ed.gui" );
exec( "./particleEditor.ed." @ $TorqueScriptFileExtension );
exec( "./particleEditorUndo.ed." @ $TorqueScriptFileExtension );
exec( "./particleEmitterEditor.ed." @ $TorqueScriptFileExtension );
exec( "./particleParticleEditor.ed." @ $TorqueScriptFileExtension );
PE_Window.setVisible( false );
MainSceneTabPanel.add( PE_Window );
new ScriptObject( ParticleEditorPlugin )
{
superClass = "WorldEditorPlugin";
editorGui = EWorldEditor;
};
%map = new ActionMap();
%map.bindCmd( keyboard, "1", "EWorldEditorNoneModeBtn.performClick();", "" ); // Select
%map.bindCmd( keyboard, "2", "EWorldEditorMoveModeBtn.performClick();", "" ); // Move
%map.bindCmd( keyboard, "3", "EWorldEditorRotateModeBtn.performClick();", "" ); // Rotate
%map.bindCmd( keyboard, "4", "EWorldEditorScaleModeBtn.performClick();", "" ); // Scale
ParticleEditorPlugin.map = %map;
new ScriptObject( ParticleEditor );
new PersistenceManager( PE_EmitterSaver );
new PersistenceManager( PE_ParticleSaver );
new SimSet( PE_UnlistedParticles );
new SimSet( PE_UnlistedEmitters );
}
//---------------------------------------------------------------------------------------------
function destroyParticleEditor()
{
}
//=============================================================================================
// ParticleEditorPlugin.
//=============================================================================================
//---------------------------------------------------------------------------------------------
function ParticleEditorPlugin::onWorldEditorStartup( %this )
{
// Add ourselves to the window menu.
%accel = EditorGui.addToEditorsMenu( "Particle Editor", "", ParticleEditorPlugin );
// Add ourselves to the ToolsToolbar
%tooltip = "Particle Editor (" @ %accel @ ")";
EditorGui.addToToolsToolbar( "ParticleEditorPlugin", "ParticleEditorPalette", "ToolsModule:particleeditor_n_image", %tooltip );
}
//---------------------------------------------------------------------------------------------
function ParticleEditorPlugin::onActivated( %this )
{
if( !ParticleEditor.isInitialized )
{
ParticleEditor.initEditor();
ParticleEditor.isInitialized = true;
}
EditorGui-->WorldEditorToolbar.setVisible( true );
EditorGui.bringToFront( PE_Window);
PE_Window.setVisible( true );
PE_Window.makeFirstResponder( true );
%this.map.push();
ParticleEditor.resetEmitterNode();
// Set the status bar here
EditorGuiStatusBar.setInfo( "Particle editor." );
EditorGuiStatusBar.setSelection( "" );
Parent::onActivated( %this );
}
//---------------------------------------------------------------------------------------------
function ParticleEditorPlugin::onDeactivated( %this )
{
EditorGui-->WorldEditorToolbar.setVisible( false );
PE_Window.setVisible( false );
if( isObject( $ParticleEditor::emitterNode) )
$ParticleEditor::emitterNode.delete();
%this.map.pop();
Parent::onDeactivated( %this );
}
//---------------------------------------------------------------------------------------------
function ParticleEditorPlugin::onExitMission( %this )
{
// Force Particle Editor to re-initialize.
ParticleEditor.isInitialized = false;
Parent::onExitMission( %this );
}
//---------------------------------------------------------------------------------------------
function ParticleEditorPlugin::initSettings( %this )
{
EditorSettings.beginGroup( "ParticleEditor", true );
EditorSettings.setDefaultValue( "selectedTab", 0 );
EditorSettings.endGroup();
}
//---------------------------------------------------------------------------------------------
function ParticleEditorPlugin::readSettings( %this )
{
EditorSettings.beginGroup( "ParticleEditor", true );
%selectedEmitter = EditorSettings.value( "selectedEmitter" );
if( isObject( %selectedEmitter ) )
PEE_EmitterSelector.setSelected( %selectedEmitter.getId() );
%selectedParticle = EditorSettings.value( "selectedParticle" );
if( isObject( %selectedParticle ) )
PEP_ParticleSelector.setSelected( %selectedParticle.getId() );
PE_TabBook.selectPage( EditorSettings.value( "selectedPage" ) );
EditorSettings.endGroup();
}
//---------------------------------------------------------------------------------------------
function ParticleEditorPlugin::writeSettings( %this )
{
EditorSettings.beginGroup( "ParticleEditor", true );
EditorSettings.setValue( "selectedEmitter", PEE_EmitterSelector.getText() );
EditorSettings.setValue( "selectedParticle", PEP_ParticleSelector.getText() );
EditorSettings.setValue( "selectedTab", PE_TabBook.getSelectedPage() );
EditorSettings.endGroup();
}