Torque3D/Templates/BaseGame/game/tools/missionAreaEditor/main.tscript
2023-11-14 18:58:58 -06:00

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function initializeMissionAreaEditor()
{
echo(" % - Initializing Mission Area Editor");
exec( "./missionAreaEditor.ed." @ $TorqueScriptFileExtension );
exec( "./missionAreaEditorGui.ed.gui" );
exec( "./missionAreaEditorGui.ed." @ $TorqueScriptFileExtension );
// Add ourselves to EditorGui, where all the other tools reside
MissionAreaEditorGui.setVisible( false );
MissionAreaEditorTerrainWindow.setVisible( false );
MissionAreaEditorPropertiesWindow.setVisible( false );
MainSceneTabPanel.add( MissionAreaEditorGui );
MainSceneTabPanel.add( MissionAreaEditorTerrainWindow );
MainSceneTabPanel.add( MissionAreaEditorPropertiesWindow );
new ScriptObject( MissionAreaEditorPlugin )
{
superClass = "EditorPlugin";
editorGui = MissionAreaEditorGui;
};
MissionAreaEditorPlugin.initSettings();
}
function destroyMissionAreaEditor()
{
}
function MissionAreaEditorPlugin::onWorldEditorStartup( %this )
{
// Add ourselves to the window menu.
%accel = EditorGui.addToEditorsMenu( "Mission Area Editor", "", MissionAreaEditorPlugin );
// Add ourselves to the ToolsToolbar
%tooltip = "Mission Area Editor (" @ %accel @ ")";
EditorGui.addToToolsToolbar( "MissionAreaEditorPlugin", "MissionAreaEditorPalette", "ToolsModule:mission_area_n_image", %tooltip );
//connect editor windows
GuiWindowCtrl::attach( MissionAreaEditorPropertiesWindow, MissionAreaEditorTerrainWindow);
}
function MissionAreaEditorPlugin::onActivated( %this )
{
%this.readSettings();
EditorGui.bringToFront( MissionAreaEditorGui );
MissionAreaEditorGui.setVisible(true);
MissionAreaEditorGui.makeFirstResponder( true );
MissionAreaEditorTerrainWindow.setVisible( true );
MissionAreaEditorPropertiesWindow.setVisible( true );
// Set the status bar here until all tool have been hooked up
EditorGuiStatusBar.setInfo("Mission Area Editor.");
EditorGuiStatusBar.setSelection("");
// Allow the Gui to setup.
MissionAreaEditorGui.onEditorActivated();
Parent::onActivated(%this);
}
function MissionAreaEditorPlugin::onDeactivated( %this )
{
%this.writeSettings();
MissionAreaEditorGui.setVisible(false);
MissionAreaEditorTerrainWindow.setVisible( false );
MissionAreaEditorPropertiesWindow.setVisible( false );
// Allow the Gui to cleanup.
MissionAreaEditorGui.onEditorDeactivated();
Parent::onDeactivated(%this);
}
function MissionAreaEditorPlugin::setEditorFunction( %this )
{
%missionAreaExists = isObject(getMissionAreaServerObject());
if( %missionAreaExists == false )
toolsMessageBoxYesNoCancel("No Mission Area","Would you like to create a New Mission Area?", "MissionAreaEditorPlugin.createNewMissionArea();");
return %missionAreaExists;
}
function MissionAreaEditorPlugin::createNewMissionArea(%this)
{
%newMissionArea = new MissionArea();
%newMissionArea.area = "-256 -256 512 512";
getScene(0).add(%newMissionArea);
EditorGui.setEditor(MissionAreaEditorPlugin);
EWorldEditor.isDirty = true;
}
//-----------------------------------------------------------------------------
// Settings
//-----------------------------------------------------------------------------
function MissionAreaEditorPlugin::initSettings( %this )
{
EditorSettings.beginGroup( "MissionAreaEditor", true );
EditorSettings.setDefaultValue( "MissionBoundsColor", "255 255 255" );
EditorSettings.endGroup();
}
function MissionAreaEditorPlugin::readSettings( %this )
{
EditorSettings.beginGroup( "MissionAreaEditor", true );
MissionAreaEditorTerrainEditor.missionBoundsColor = EditorSettings.value("MissionBoundsColor");
EditorSettings.endGroup();
}
function MissionAreaEditorPlugin::writeSettings( %this )
{
EditorSettings.beginGroup( "MissionAreaEditor", true );
EditorSettings.setValue( "MissionBoundsColor", MissionAreaEditorTerrainEditor.missionBoundsColor );
EditorSettings.endGroup();
}