Torque3D/Templates/BaseGame/game/tools/gui/saveFileDialog.ed.tscript
2021-01-19 21:32:31 +01:00

49 lines
1.8 KiB
Plaintext

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
function getSaveFilename( %filespec, %callback, %currentFile, %overwrite )
{
if( %overwrite $= "" )
%overwrite = true;
%dlg = new SaveFileDialog()
{
Filters = %filespec;
DefaultFile = %currentFile;
ChangePath = false;
OverwritePrompt = %overwrite;
};
if( filePath( %currentFile ) !$= "" )
%dlg.DefaultPath = filePath( %currentFile );
else
%dlg.DefaultPath = getMainDotCSDir();
if( %dlg.Execute() )
{
%filename = %dlg.FileName;
eval( %callback @ "(\"" @ %filename @ "\");" );
}
%dlg.delete();
}