Torque3D/Templates/BaseGame/game/tools/gui/EditorLoadingGui.gui
Jeff Hutchinson 6f7fdca87d lotsa fixes.
2021-05-04 21:18:15 -04:00

92 lines
2.4 KiB
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//--- OBJECT WRITE BEGIN ---
$guiContent = new GuiControl(EditorLoadingGui,EditorGuiGroup) {
position = "0 0";
extent = "1024 768";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiOverlayProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
new GuiControl() {
position = "389 355";
extent = "245 57";
minExtent = "8 2";
horizSizing = "center";
vertSizing = "center";
profile = "ToolsGuiSolidDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
internalName = "Dialog";
canSave = "1";
canSaveDynamicFields = "0";
new GuiTextCtrl() {
text = "Loading the Editor...";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "5 19";
extent = "236 18";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "center";
profile = "ToolsGuiTextBoldCenterProfile";
visible = "1";
active = "1";
tooltipProfile = "ToolsGuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
internalName = "loadingText";
};
};
};
//--- OBJECT WRITE END ---
function EditorLoadingGui::onWake(%this)
{
%res = %this.getExtent();
%resX = getWord(%res, 0);
%resY = getWord(%res, 1);
%dialog = %this-->Dialog;
%dialogExtent = %dialog.getExtent();
%dialogWidth = getWord(%dialogExtent, 0);
%dialogHeight = getWord(%dialogExtent, 1);
%dialogPostion = %dialog.getPosition();
%posX = (%resX / 2) - (%dialogWidth / 2);
%posY = (%resY / 2) - (%dialogHeight / 2);
%dialog.setPosition(%posX, %posY);
}
function displayEditorLoadingGui(%displayText)
{
if(%displayText $= "")
%displayText = "Loading the Editor...";
EditorLoadingGui-->loadingText.setText(%displayText);
Canvas.pushDialog( EditorLoadingGui );
Canvas.repaint();
}
function hideEditorLoadingGui()
{
Canvas.popDialog( EditorLoadingGui );
}