Torque3D/Templates/BaseGame/game/tools/assetBrowser
JeffR e4d07c7e8d Adds utility function and method to be able to enact a load of subscenes at a specific world position
Adds loadIf conditional logic to evaluate if a subscene is 'allowed' to load when tested
Adds isAlwaysActive to GameMode to be able to flag a gamemode as being defaulted to on and used automatically
Updated GetGameModesList function to return an arrayObject of the gamemodes found
Overhauled CallGameModeFunction to utilize the gamemodes list with active/alwaysActive modes being called against, rather than level-scanning
Updated ChooseLevelMenu to be able to toggle on/off multiple gamemodes with an image indicator if it's active or not
2024-10-04 00:10:26 -05:00
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art Implementation of Nils' UI work for updated theming, functionality and style for the editors suite 2023-09-08 22:44:18 -05:00
guis Remove tabs from asset broser and win. console 2024-09-22 19:36:48 +02:00
scripts Adds utility function and method to be able to enact a load of subscenes at a specific world position 2024-10-04 00:10:26 -05:00
assetImportConfigs.xml Cleans up the ExampleModule to have up-to-date examples of module init'ing, game modes, levels and basic input logic 2022-05-31 00:26:20 -05:00
main.tscript Implementation of Subscenes, SceneGroups and Gamemodes 2024-09-01 16:39:00 -05:00