mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
19 lines
460 B
C++
19 lines
460 B
C++
#ifndef BACKENDS_OBOE_H
|
|
#define BACKENDS_OBOE_H
|
|
|
|
#include "base.h"
|
|
|
|
struct OboeBackendFactory final : public BackendFactory {
|
|
public:
|
|
auto init() -> bool final;
|
|
|
|
auto querySupport(BackendType type) -> bool final;
|
|
|
|
auto enumerate(BackendType type) -> std::vector<std::string> final;
|
|
|
|
auto createBackend(DeviceBase *device, BackendType type) -> BackendPtr final;
|
|
|
|
static auto getFactory() -> BackendFactory&;
|
|
};
|
|
|
|
#endif /* BACKENDS_OBOE_H */
|