mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-28 08:34:44 +00:00
144 lines
3 KiB
C++
144 lines
3 KiB
C++
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#include "config.h"
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#include "AL/al.h"
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#include "AL/efx.h"
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#include "alc/effects/base.h"
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#include "effects.h"
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#ifdef ALSOFT_EAX
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#include "al/eax/effect.h"
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#include "al/eax/exception.h"
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#endif // ALSOFT_EAX
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namespace {
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constexpr EffectProps genDefaultProps() noexcept
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{
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return std::monostate{};
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}
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} // namespace
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const EffectProps NullEffectProps{genDefaultProps()};
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void NullEffectHandler::SetParami(std::monostate& /*props*/, ALenum param, int /*val*/)
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{
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switch(param)
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{
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x",
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param};
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}
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}
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void NullEffectHandler::SetParamiv(std::monostate &props, ALenum param, const int *vals)
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{
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switch(param)
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{
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default:
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SetParami(props, param, *vals);
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}
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}
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void NullEffectHandler::SetParamf(std::monostate& /*props*/, ALenum param, float /*val*/)
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{
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switch(param)
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{
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x",
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param};
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}
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}
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void NullEffectHandler::SetParamfv(std::monostate &props, ALenum param, const float *vals)
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{
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switch(param)
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{
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default:
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SetParamf(props, param, *vals);
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}
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}
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void NullEffectHandler::GetParami(const std::monostate& /*props*/, ALenum param, int* /*val*/)
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{
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switch(param)
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{
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid null effect integer property 0x%04x",
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param};
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}
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}
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void NullEffectHandler::GetParamiv(const std::monostate &props, ALenum param, int *vals)
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{
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switch(param)
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{
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default:
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GetParami(props, param, vals);
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}
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}
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void NullEffectHandler::GetParamf(const std::monostate& /*props*/, ALenum param, float* /*val*/)
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{
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switch(param)
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{
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid null effect float property 0x%04x",
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param};
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}
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}
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void NullEffectHandler::GetParamfv(const std::monostate &props, ALenum param, float *vals)
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{
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switch(param)
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{
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default:
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GetParamf(props, param, vals);
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}
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}
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#ifdef ALSOFT_EAX
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namespace {
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using NullCommitter = EaxCommitter<EaxNullCommitter>;
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} // namespace
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template<>
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struct NullCommitter::Exception : public EaxException
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{
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explicit Exception(const char *message) : EaxException{"EAX_NULL_EFFECT", message}
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{ }
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};
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template<>
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[[noreturn]] void NullCommitter::fail(const char *message)
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{
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throw Exception{message};
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}
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bool EaxNullCommitter::commit(const std::monostate &props)
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{
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const bool ret{std::holds_alternative<std::monostate>(mEaxProps)};
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mEaxProps = props;
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mAlProps = std::monostate{};
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return ret;
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}
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void EaxNullCommitter::SetDefaults(EaxEffectProps &props)
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{
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props = std::monostate{};
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}
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void EaxNullCommitter::Get(const EaxCall &call, const std::monostate&)
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{
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if(call.get_property_id() != 0)
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fail_unknown_property_id();
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}
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void EaxNullCommitter::Set(const EaxCall &call, std::monostate&)
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{
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if(call.get_property_id() != 0)
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fail_unknown_property_id();
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}
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#endif // ALSOFT_EAX
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