mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-28 08:34:44 +00:00
123 lines
4.1 KiB
C++
123 lines
4.1 KiB
C++
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#include "config.h"
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#include <cmath>
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#include "AL/al.h"
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#include "AL/alext.h"
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#include "alc/effects/base.h"
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#include "effects.h"
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namespace {
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constexpr EffectProps genDefaultDialogProps() noexcept
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{
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DedicatedProps props{};
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props.Target = DedicatedProps::Dialog;
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props.Gain = 1.0f;
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return props;
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}
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constexpr EffectProps genDefaultLfeProps() noexcept
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{
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DedicatedProps props{};
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props.Target = DedicatedProps::Lfe;
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props.Gain = 1.0f;
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return props;
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}
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} // namespace
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const EffectProps DedicatedDialogEffectProps{genDefaultDialogProps()};
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void DedicatedDialogEffectHandler::SetParami(DedicatedProps&, ALenum param, int)
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{ throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; }
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void DedicatedDialogEffectHandler::SetParamiv(DedicatedProps&, ALenum param, const int*)
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{
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throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x",
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param};
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}
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void DedicatedDialogEffectHandler::SetParamf(DedicatedProps &props, ALenum param, float val)
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{
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switch(param)
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{
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case AL_DEDICATED_GAIN:
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if(!(val >= 0.0f && std::isfinite(val)))
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throw effect_exception{AL_INVALID_VALUE, "Dedicated gain out of range"};
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props.Gain = val;
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param};
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}
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}
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void DedicatedDialogEffectHandler::SetParamfv(DedicatedProps &props, ALenum param, const float *vals)
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{ SetParamf(props, param, *vals); }
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void DedicatedDialogEffectHandler::GetParami(const DedicatedProps&, ALenum param, int*)
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{ throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; }
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void DedicatedDialogEffectHandler::GetParamiv(const DedicatedProps&, ALenum param, int*)
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{
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throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x",
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param};
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}
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void DedicatedDialogEffectHandler::GetParamf(const DedicatedProps &props, ALenum param, float *val)
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{
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switch(param)
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{
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case AL_DEDICATED_GAIN: *val = props.Gain; break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param};
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}
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}
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void DedicatedDialogEffectHandler::GetParamfv(const DedicatedProps &props, ALenum param, float *vals)
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{ GetParamf(props, param, vals); }
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const EffectProps DedicatedLfeEffectProps{genDefaultLfeProps()};
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void DedicatedLfeEffectHandler::SetParami(DedicatedProps&, ALenum param, int)
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{ throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; }
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void DedicatedLfeEffectHandler::SetParamiv(DedicatedProps&, ALenum param, const int*)
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{
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throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x",
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param};
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}
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void DedicatedLfeEffectHandler::SetParamf(DedicatedProps &props, ALenum param, float val)
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{
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switch(param)
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{
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case AL_DEDICATED_GAIN:
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if(!(val >= 0.0f && std::isfinite(val)))
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throw effect_exception{AL_INVALID_VALUE, "Dedicated gain out of range"};
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props.Gain = val;
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param};
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}
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}
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void DedicatedLfeEffectHandler::SetParamfv(DedicatedProps &props, ALenum param, const float *vals)
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{ SetParamf(props, param, *vals); }
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void DedicatedLfeEffectHandler::GetParami(const DedicatedProps&, ALenum param, int*)
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{ throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param}; }
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void DedicatedLfeEffectHandler::GetParamiv(const DedicatedProps&, ALenum param, int*)
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{
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throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x",
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param};
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}
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void DedicatedLfeEffectHandler::GetParamf(const DedicatedProps &props, ALenum param, float *val)
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{
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switch(param)
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{
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case AL_DEDICATED_GAIN: *val = props.Gain; break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param};
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}
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}
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void DedicatedLfeEffectHandler::GetParamfv(const DedicatedProps &props, ALenum param, float *vals)
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{ GetParamf(props, param, vals); }
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