mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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91 lines
4.3 KiB
C++
91 lines
4.3 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2024, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include "AbstractImportExportBase.h"
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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#include <assimp/Exporter.hpp>
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#include <assimp/Importer.hpp>
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using namespace ::Assimp;
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class utUSDImport : public AbstractImportExportBase {
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};
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TEST_F(utUSDImport, meshTest) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/../models-nonbsd/USD/usdc/suzanne.usdc", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_EQ(1u, scene->mNumMeshes);
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EXPECT_NE(nullptr, scene->mMeshes[0]);
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EXPECT_EQ(1968u, scene->mMeshes[0]->mNumVertices); // Note: suzanne is authored with only 507 vertices, but TinyUSDZ rebuilds the vertex array. see https://github.com/lighttransport/tinyusdz/blob/36f2aabb256b360365989c01a52f839a57dfe2a6/src/tydra/render-data.cc#L2673-L2690
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EXPECT_EQ(968u, scene->mMeshes[0]->mNumFaces);
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}
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TEST_F(utUSDImport, skinnedMeshTest) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/../models-nonbsd/USD/usda/simple-skin-test.usda", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_TRUE(scene->HasMeshes());
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const aiMesh *mesh = scene->mMeshes[0];
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EXPECT_EQ(2, mesh->mNumBones);
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// Check bone names and make sure scene has nodes of the same name
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EXPECT_EQ(mesh->mBones[0]->mName, aiString("Bone"));
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EXPECT_EQ(mesh->mBones[1]->mName, aiString("Bone/Bone_001"));
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EXPECT_NE(nullptr, scene->mRootNode->FindNode("Bone"));
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EXPECT_NE(nullptr, scene->mRootNode->FindNode("Bone/Bone_001"));
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}
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TEST_F(utUSDImport, singleAnimationTest) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/../models-nonbsd/USD/usda/simple-skin-animation-test.usda", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_TRUE(scene->HasAnimations());
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EXPECT_EQ(2, scene->mAnimations[0]->mNumChannels); // 2 bones. 1 channel for each bone
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}
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// Note: Add multi-animation test once supported by USD
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// See https://github.com/lighttransport/tinyusdz/issues/122 for details.
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