..
culling
Core implementation of Physical Based Rendering.
2018-09-15 20:19:57 -05:00
mixin
PolyhedronVectorData core membervar cleanups
2018-03-14 15:18:00 -05:00
zones
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
fogStructs.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
pathManager.cpp
Eliminate DefineConsoleFunction
2018-04-17 20:54:08 +02:00
pathManager.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
reflectionManager.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
reflectionManager.h
Fix for Issue #124 for CustomMaterial Refraction
2012-11-08 16:00:52 -05:00
reflectionMatHook.cpp
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
2016-02-16 02:50:49 -06:00
reflectionMatHook.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
reflector.cpp
Post FX script file initialization
2019-07-15 00:38:53 -05:00
reflector.h
reflector classvar cleanups
2018-03-13 21:26:27 -05:00
sceneCameraState.cpp
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
sceneCameraState.h
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
sceneContainer.cpp
Corrected profile for GameObjectAsset type field button
2019-12-05 20:42:47 -06:00
sceneContainer.h
scenecontainer cleanup
2018-03-13 17:29:03 -05:00
sceneManager.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
sceneManager.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
sceneObject.cpp
show/hide children automagically for simgroups via inspector
2020-03-29 17:36:33 -05:00
sceneObject.h
show/hide children automagically for simgroups via inspector
2020-03-29 17:36:33 -05:00
sceneObjectLightingPlugin.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
scenePolyhedralSpace.h
Fix for link error when building with clang-cl
2015-03-04 19:25:11 -05:00
sceneRenderState.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
sceneRenderState.h
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
2019-09-06 14:25:17 -05:00
sceneSpace.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sceneSpace.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sceneTracker.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
sceneTracker.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sgUtil.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sgUtil.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
simPath.cpp
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
2019-02-23 15:55:28 -06:00
simPath.h
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00