Torque3D/Engine/source/forest
JeffR bfe3d4d02b Shifts handling of forest brush and item elements into standard simsets for consistency
Updates the forest editor tooling to utilize the new sets, and adjusts the creation of new Brushes in the forest editor to have user select a target module first.
This ensures all a module's brushes are grouped into the new ForestBrushGroup class which auto-registers into the ForestBrushSet, thus allowing modules to have their own sets of brushes that automatically hook into the editor workflow.
2022-04-07 18:19:13 -05:00
..
editor Shifts handling of forest brush and item elements into standard simsets for consistency 2022-04-07 18:19:13 -05:00
glsl
hlsl
ts Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
forest.cpp wrap to remove ambiguity 2021-08-09 22:24:20 -05:00
forest.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forestCell.cpp
forestCell.h
forestCellBatch.cpp
forestCellBatch.h
forestCollision.cpp uninitialized variables-collision 2020-05-11 14:33:59 -05:00
forestCollision.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forestDataFile.cpp
forestDataFile.h
forestItem.cpp Merge branch 'Preview4_0' into SoundAssetImplements 2021-10-11 20:11:27 -05:00
forestItem.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
forestRender.cpp
forestWindAccumulator.cpp
forestWindAccumulator.h
forestWindEmitter.cpp
forestWindEmitter.h
forestWindMgr.cpp
forestWindMgr.h
windDeformation.cpp
windDeformation.h