mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
89 lines
2.7 KiB
C++
89 lines
2.7 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _APPNODE_H_
|
|
#define _APPNODE_H_
|
|
|
|
#ifndef _MMATH_H_
|
|
#include "math/mMath.h"
|
|
#endif
|
|
#ifndef _TVECTOR_H_
|
|
#include "core/util/tVector.h"
|
|
#endif
|
|
#ifndef _APPMESH_H_
|
|
#include "ts/loader/appMesh.h"
|
|
#endif
|
|
|
|
class AppNode
|
|
{
|
|
friend class TSShapeLoader;
|
|
|
|
// add attached meshes and child nodes to app node
|
|
// the reason these are tracked by AppNode is that
|
|
// AppNode is responsible for deleting all it's children
|
|
// and attached meshes.
|
|
virtual void buildMeshList() = 0;
|
|
virtual void buildChildList() = 0;
|
|
|
|
protected:
|
|
|
|
S32 mParentIndex;
|
|
Vector<AppMesh*> mMeshes;
|
|
Vector<AppNode*> mChildNodes;
|
|
char* mName;
|
|
char* mParentName;
|
|
|
|
public:
|
|
|
|
AppNode();
|
|
virtual ~AppNode();
|
|
|
|
S32 getNumMesh();
|
|
AppMesh* getMesh(S32 idx);
|
|
|
|
S32 getNumChildNodes();
|
|
AppNode* getChildNode(S32 idx);
|
|
|
|
virtual MatrixF getNodeTransform(F32 time) = 0;
|
|
|
|
virtual bool isEqual(AppNode* node) = 0;
|
|
|
|
virtual bool animatesTransform(const AppSequence* appSeq) = 0;
|
|
|
|
virtual const char* getName() = 0;
|
|
virtual const char* getParentName() = 0;
|
|
|
|
virtual bool getFloat(const char* propName, F32& defaultVal) = 0;
|
|
virtual bool getInt(const char* propName, S32& defaultVal) = 0;
|
|
virtual bool getBool(const char* propName, bool& defaultVal) = 0;
|
|
|
|
virtual bool isBillboard();
|
|
virtual bool isBillboardZAxis();
|
|
virtual bool isParentRoot() = 0;
|
|
virtual bool isDummy();
|
|
virtual bool isBounds();
|
|
virtual bool isSequence();
|
|
virtual bool isRoot();
|
|
};
|
|
|
|
#endif // _APPNODE_H_
|