Torque3D/Engine/source/ts/assimp/assimpShapeLoader.h
2019-02-08 16:25:43 -06:00

51 lines
1.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _ASSIMP_SHAPELOADER_H_
#define _ASSIMP_SHAPELOADER_H_
#ifndef _TSSHAPELOADER_H_
#include "ts/loader/tsShapeLoader.h"
#endif
//-----------------------------------------------------------------------------
class AssimpShapeLoader : public TSShapeLoader
{
friend TSShape* assimpLoadShape(const Torque::Path &path);
protected:
const struct aiScene* mScene;
public:
AssimpShapeLoader();
~AssimpShapeLoader();
void releaseImport();
void enumerateScene();
void updateMaterialsScript(const Torque::Path &path);
void processAnimations();
static bool canLoadCachedDTS(const Torque::Path& path);
};
#endif // _ASSIMP_SHAPELOADER_H_