mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
56 lines
2.3 KiB
C++
56 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
#ifndef _RENDERFORCEDMATMESHMGR_H_
|
|
#define _RENDERFORCEDMATMESHMGR_H_
|
|
|
|
#ifndef _RENDERMESHMGR_H_
|
|
#include "renderInstance/renderMeshMgr.h"
|
|
#endif
|
|
|
|
class Material;
|
|
|
|
/// Basically the same as RenderMeshMgr, but will override the material of the instance.
|
|
class ForcedMaterialMeshMgr : public RenderMeshMgr
|
|
{
|
|
typedef RenderMeshMgr Parent;
|
|
public:
|
|
ForcedMaterialMeshMgr();
|
|
ForcedMaterialMeshMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder, BaseMatInstance* overrideMaterial);
|
|
virtual ~ForcedMaterialMeshMgr();
|
|
|
|
void setOverrideMaterial(BaseMatInstance* overrideMaterial);
|
|
|
|
// RenderBinManager interface
|
|
virtual void render(SceneRenderState * state);
|
|
|
|
DECLARE_CONOBJECT(ForcedMaterialMeshMgr);
|
|
static void initPersistFields();
|
|
private:
|
|
BaseMatInstance* mOverrideInstance;
|
|
SimObjectPtr<Material> mOverrideMaterial;
|
|
|
|
static const char* _getOverrideMat( void* object, const char* data );
|
|
static bool _setOverrideMat( void *object, const char *index, const char *data );
|
|
};
|
|
|
|
#endif
|