Torque3D/Engine/source/renderInstance
AtomicWalrus 75625dc679 Reverse depth & 32F buffer format
-Adds reversed depth projection model, dramatically increasing depth buffer effective resolution.
-Adds 32F depth 8U stencil format GFXFormatD32FS8X24 (following DX naming conventions). Note this is a 64-bit format, and likely not suitable for mobile platforms. Revert to GFXFormatD24S8 in renderManager.tscript for mobile & "ancient" platforms.
-Corrects alignment of texture type details array.
2023-04-14 20:13:28 -06:00
..
forcedMaterialMeshMgr.cpp
forcedMaterialMeshMgr.h
renderBinManager.cpp
renderBinManager.h
renderDeferredMgr.cpp
renderDeferredMgr.h
renderFormatChanger.cpp
renderFormatChanger.h
renderGlowMgr.cpp
renderGlowMgr.h
renderImposterMgr.cpp
renderImposterMgr.h
renderMeshMgr.cpp
renderMeshMgr.h
renderObjectMgr.cpp
renderObjectMgr.h
renderOcclusionMgr.cpp
renderOcclusionMgr.h
renderParticleMgr.cpp
renderParticleMgr.h
renderPassManager.cpp
renderPassManager.h
renderPassStateToken.cpp
renderPassStateToken.h
renderProbeMgr.cpp
renderProbeMgr.h
renderTerrainMgr.cpp
renderTerrainMgr.h
renderTexTargetBinManager.cpp
renderTexTargetBinManager.h
renderTranslucentMgr.cpp
renderTranslucentMgr.h