Torque3D/Engine/source/T3D/assets/CppAsset.cpp

181 lines
5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef CPP_ASSET_H
#include "CppAsset.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assets/assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_
#include "persistence/taml/taml.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
// Debug Profiling.
#include "platform/profiler.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(CppAsset);
ConsoleType(CppAssetPtr, TypeCppAssetPtr, CppAsset, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeCppAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<CppAsset>*)dptr)).getAssetId();
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeCppAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<CppAsset>* pAssetPtr = dynamic_cast<AssetPtr<CppAsset>*>((AssetPtrBase*)(dptr));
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeCppAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeCppAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
CppAsset::CppAsset() : AssetBase()
{
mCodeFile = StringTable->EmptyString();
mHeaderFile = StringTable->EmptyString();
mCodePath = StringTable->EmptyString();
mHeaderPath = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
CppAsset::~CppAsset()
{
}
//-----------------------------------------------------------------------------
void CppAsset::initPersistFields()
{
docsURL;
// Call parent.
Parent::initPersistFields();
addProtectedField("codeFile", TypeAssetLooseFilePath, Offset(mCodeFile, CppAsset),
&setCppFile, &getCppFile, "Path to the cpp file.");
addProtectedField("headerFile", TypeAssetLooseFilePath, Offset(mHeaderFile, CppAsset),
&setHeaderFile, &getHeaderFile, "Path to the h file.");
}
//------------------------------------------------------------------------------
void CppAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
void CppAsset::setCppFile(const char* pCppFile)
{
// Sanity!
AssertFatal(pCppFile != NULL, "Cannot use a NULL code file.");
// Fetch image file.
pCppFile = StringTable->insert(pCppFile, true);
// Ignore no change,
if (pCppFile == mCodeFile)
return;
// Update.
mCodeFile = getOwned() ? expandAssetFilePath(pCppFile) : pCppFile;
// Refresh the asset.
refreshAsset();
}
void CppAsset::setHeaderFile(const char* pHeaderFile)
{
// Sanity!
AssertFatal(pHeaderFile != NULL, "Cannot use a NULL header file.");
// Fetch image file.
pHeaderFile = StringTable->insert(pHeaderFile);
// Ignore no change,
if (pHeaderFile == mHeaderFile)
return;
// Update.
mHeaderFile = getOwned() ? expandAssetFilePath(pHeaderFile) : pHeaderFile;
// Refresh the asset.
refreshAsset();
}
void CppAsset::initializeAsset()
{
mCodePath = getOwned() ? expandAssetFilePath(mCodeFile) : mCodePath;
mHeaderPath = getOwned() ? expandAssetFilePath(mHeaderFile) : mHeaderPath;
}
void CppAsset::onAssetRefresh(void)
{
mCodePath = getOwned() ? expandAssetFilePath(mCodeFile) : mCodePath;
mHeaderPath = getOwned() ? expandAssetFilePath(mHeaderFile) : mHeaderPath;
}