Torque3D/Templates/BaseGame/game/core
Areloch e94287f1a2 Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them.
Added a check so if no levels are found from other modules, the default ui module will prompt the user to launch the editor to the base editor level and begin editing or return to main menu if tools are present, or inform them to double-check that there are modules with gameplay/levels and return them to the main menu in no tools available.

Also set it up so if the editor is launched while a mission isn't running, it'll automatically load to the base editor level and set up a default camera object. This way editing can be done even if no level is currently loaded.
2017-02-27 22:46:17 -06:00
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console Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
fonts Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
gfxData Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
gfxprofile Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
images Adds some basic, common materials to the editor so some starting point is always on-hand, as well as hook the BlankRoom starting editor level up to use them. 2017-02-27 22:46:17 -06:00
lighting Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
postFX Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
sfx Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
shaders Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
audio.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
canvas.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
cursor.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
globals.cs Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
helperFunctions.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
lighting.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
main.cs Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
parseArgs.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
postFx.cs Move the common shader and postFX stuff to core, and moved the debug visualizers to the world editor, where they're actually used. 2017-02-27 15:29:35 -06:00
profiles.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
renderManager.cs Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00